
Senior AI Gameplay Programmer (Contract)
Combat Waffle Studios Inc, Venice, Florida, United States, 34292
Combat Waffle Studios is looking for a
Senior AI Gameplay Programmer
to own and build enemy AI systems for our VR titles. This is an
ongoing contract role
for someone who’s comfortable working independently, making strong technical decisions, and shipping real gameplay.
You’ll be joining an experienced dev team, but you’ll be
the primary (and only) engineer focused on AI , with a lot of autonomy over how systems are designed and implemented.
What You’ll Do
Design and implement
enemy AI systems
for VR games
Build AI behaviors using
C++ in Unreal Engine
Collaborate with designers, gameplay engineers, and art to ensure AI feels fun, readable, and performant in VR
Iterate on AI based on playtesting and feedback
Own AI features end-to-end, from prototyping to production-ready systems
Must-Have Experience
Strong Unreal Engine experience
(this is non-negotiable)
6+ years of professional game development experience
Proven experience building
AI systems for enemies or NPCs
Ability to work independently and self-direct in a senior role
Nice-to-Have (Not Required)
Previous industry experience working on AI specifically for VR games
Familiarity with common Unreal AI tools (Behavior Trees, EQS, etc.)
This Role Is a Good Fit If You:
Are a
highly motivated self-starter
Enjoy owning a system rather than just contributing small pieces
Are comfortable working with minimal handholding
Like solving gameplay problems and making AI feel good, not just “correct”
Contract & Compensation
Contractors do not receive structured benefits
#J-18808-Ljbffr
Senior AI Gameplay Programmer
to own and build enemy AI systems for our VR titles. This is an
ongoing contract role
for someone who’s comfortable working independently, making strong technical decisions, and shipping real gameplay.
You’ll be joining an experienced dev team, but you’ll be
the primary (and only) engineer focused on AI , with a lot of autonomy over how systems are designed and implemented.
What You’ll Do
Design and implement
enemy AI systems
for VR games
Build AI behaviors using
C++ in Unreal Engine
Collaborate with designers, gameplay engineers, and art to ensure AI feels fun, readable, and performant in VR
Iterate on AI based on playtesting and feedback
Own AI features end-to-end, from prototyping to production-ready systems
Must-Have Experience
Strong Unreal Engine experience
(this is non-negotiable)
6+ years of professional game development experience
Proven experience building
AI systems for enemies or NPCs
Ability to work independently and self-direct in a senior role
Nice-to-Have (Not Required)
Previous industry experience working on AI specifically for VR games
Familiarity with common Unreal AI tools (Behavior Trees, EQS, etc.)
This Role Is a Good Fit If You:
Are a
highly motivated self-starter
Enjoy owning a system rather than just contributing small pieces
Are comfortable working with minimal handholding
Like solving gameplay problems and making AI feel good, not just “correct”
Contract & Compensation
Contractors do not receive structured benefits
#J-18808-Ljbffr