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Junior Animator

Disney, San Francisco, CA, United States


We are looking for a Junior Animator who reflects the creative talent, production excellence, and passion for great filmmaking that define Industrial Light & Magic.

The Junior Animator is responsible for contributing to the creation of high‑quality motion of computer‑graphics creatures and objects within a shot, using a variety of animation software programs, and working under general supervision and support of Senior Level and Animation Supervisors.

What You’ll Do

Day‑to‑day show support:

troubleshoot flow of data in/out of department

escalate tech issues to appropriate show or tech group

update Animator shot files with newly released assets

reference gathering and organization

render movies for dailies

Responsible for the successful animation of shots on a specific project

Participate as a team member in determining aesthetic solutions; provide feedback by attending dailies on a regular basis

Animate entry‑level shots, time permitting

Facilitate the publishing of Animator’s work down the pipeline

Assist in maintaining asset congruency to current releases in Animator’s shots

Create animation cycles

Create polish animation for shots (finger, toes, ear, tail, wing animation, cleaning up contact sliding, body penetrations, tweaking arcs, etc.)

Problem‑solve and fix issues arising from updating assets in Animator shot files (e.g. constraint blending fixes, global positioning fixes)

Set up animation scene files

Assist Animators in passing shots to other disciplines

Build UI for character rigs

Process mocap performances onto show assets

Blend mocap animation performances and add polish (fix penetrations, add finger & hand animation, exaggerate key poses)

Upload cleaned mocap and cycle animation to MotionDataBase

Collaborate with stage team may be required

Occasionally perform hands‑on shot work and provide reference performances, including mocap performances, as part of assigned shot work and to support the animation team

What We’re Looking For

Show an educational or experiential background equivalent to a Bachelor’s Degree in Traditional Animation or related fields, or at least 2 years of industry experience (cel, stop‑motion, or computer animation)

Minimum 2 years experience as an entry‑level Animator with recommended advancement by Animation Supervisors and Department Manager

Firm understanding of traditional animation principles, acting, film production, and compositional design

Experience and firm understanding of Maya

Good organization and communication skills

Ability to take on delegated tasks with minimal supervision

Ability to work under pressure and commit to deadlines

Strong communication and follow‑through; proactive, self‑sufficient individual

Demo reel demonstrating strong animation principles and artistic ability

Proficiency with Linux (desired)

Experience with Motion Capture data (plus)

Script knowledge (Python, MEL) (plus)

The hiring range for this position in San Francisco is $59,300 to $77,800 per year. The base pay actually offered will take into account internal equity and may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and other benefits, dependent on the level and position offered.

Disability Accommodation for Employment Applications The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, please visit the Disney Candidate Disability Accommodations FAQs. We will only respond to requests that are related to the accessibility of the online application system due to a disability.

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