Job Description:
Surface gameplay concepts through the HUD and in-game UI
Implement store, progression, settings, loading and matchmaking screens
Own the core architecture of our UI systems and ensure they are robust, maintainable, and extendable
Own all polish aspects of UI including animation and audio
Iterate with our internal team to find the proper visual aesthetic for our menus
Prototype, polish, and maintain any in-world interfaces
Bring technical excellence to UI across multiple features and platforms, and be a go-to resource for the broader engineering team
Optimize and fix bugs in existing UI systems, including porting Blueprints to native code where appropriate
Improve and iterate on existing features, accept and respond to critical feedback, and prototype new features as needed
Write robust, maintainable code and contribute ideas toward all aspects of the game's production and development
Collaborate cross discipline with engineering, design, and art to problem solve and push the quality of the player experience
Participate in playtesting and providing hands-on feedback as the project progresses
Requirements:
15+ years of game development experience in an engineering role, with significant focus on UI systems
At least two shipped games on PC or Console, at least one of which was in Unreal Engine (and ideally was a multiplayer shooter)
Deep expertise in C++, UMG, Slate, and audio integration
Veteran in both PC and console input paradigms
Able to code and architect UI systems, gameplay mechanics, and supporting tools
A keen analytical mind with strong problem-solving skills and creativity in thinking outside established solutions
Excellent communication and collaboration skills and able to work across disciplines and inspire those around them
Self-motivated, strong work ethic, and able to work independently in a fast-paced start-up environment
Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting games
A passion for multiplayer online gaming and a rich history of playing across a wide variety of genres
Performance optimization experience specific to UI rendering and draw call budgets.
Benefits:
Bad Robot Games is an Equal Opportunity Employer.
All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

remoterocketship is hiring: Principal UI Engineer in Remote
remoterocketship, Remote, OR, United States
Job type: Full Time