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3D Character Modeler (New AAA Project)

Infold Games, Los Angeles, CA, USA

Pay: 60.000 - 80.000

Job type: Full Time


Responsibilities

Responsible for the high-fidelity facial modeling of main characters (protagonists, key NPCs), covering the entire pipeline including high-poly sculpting, topology optimization, UV unwrapping, and low-poly modeling.

Create cinematic-level facial texture assets, including a full set of PBR textures such as Albedo, Normal, Roughness, and SSS Mask, achieving the highest quality standards for real-time rendering on consoles.

Responsible for creating facial BlendShapes/Morph Targets. Collaborate with the rigging team to complete the FACS-standard expression library, ensuring natural and intersection-free facial deformation driven by motion capture.

Work closely with the rigging and technical art teams to optimize model structures for motion capture and real-time rendering needs. Ensure muscle flow and topology edge loops meet the requirements for high-fidelity animation driving.

Participate in establishing and maintaining project facial modeling specifications, topology standards, and asset delivery pipelines. Mentor character modelers within the team.

Drive the iteration of facial assets to meet the project's quality goals.

Qualifications

6+ years of 3D character modeling experience in the gaming or film/television industry, with at least 4 years of in-depth experience specifically in facial modeling.

Relevant experience in AAA console/PC games or film/television projects of equivalent quality.

Proficient in high-fidelity facial sculpting using ZBrush, with a deep understanding of human facial anatomy (bones, muscles, fat layers, and skin micro-details).

Proficient in Maya/3ds Max, capable of independently completing facial low-poly topology optimization that meets animation driving requirements.

Proficient in texture painting tools such as Substance Painter/Mari, with the ability to create complete PBR textures for realistic skin.

Familiar with MetaHuman or equivalent level facial asset production standards, with experience in creating BlendShape/FACS expression libraries.

Familiar with mainstream real-time rendering engines (UE5 preferred), and understand the technical requirements of next-generation rendering pipelines for facial assets.

Excellent aesthetic sensibility, with the ability to accurately control the temperament and expressiveness of character faces between highly realistic and stylized art directions.

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