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Artiste technique (outil environnement)/ Technical Artist (Environment Tool)

Singularity 6, New York, NY, USA

Pay: $32/hour

Job type: Temporary


Interim Artiste Technique (Outil Environnement)

Choice of remote (in Quebec)
Create alternate worlds that enrich players' lives!
We are looking for a technical artist specialized in environments, passionate about creating tools, improving workflows, and supporting creative teams that bring our worlds to life. This is a 12-month temporary position offered by our partner agency. You will collaborate with engineers, artists, and technical artists to develop and maintain the pipelines, scripts, and automation that empower our environment art team to deliver beautiful, performant, and efficient content.
This role is ideal for a technical artist who enjoys solving problems, writing tools, and bridging the gap between art and engineering.
What you will do:
Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
Contribute to art workflows and process improvements, ensuring consistency, scalability, and ease of use across the team.
Assist with performance profiling and optimization, including materials, shaders, and scene organization within Unreal Engine.
Support content integration, helping artists debug and resolve technical issues in daily production.
Document tools and workflows, ensuring new features are well-understood and accessible to the broader team.
Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
Participate in technical reviews and planning, providing feedback and insight into process bottlenecks and potential improvements.
Who you are:
You have experience working as a technical artist in game development with Unreal Engine.
You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
You are familiar with game asset pipelines, including modeling, texturing, materials, and level integration.
You can balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
You're a collaborative problem solver, comfortable communicating across disciplines.
You're curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
You're known for taking initiative - seeing something that could be improved, and building the tool or workflow to make it better.
Nice to have:
Experience with Python or other scripting languages used for game development.
Familiarity with DCC tool APIs such as Maya, Blender, or Houdini.
Background in cozy, simulation, or multiplayer game development.
Compensation information:
The base wage range for a Technical Artist (Environment Tool) position is $32/hour - $46/hour (CAD). Please discuss your specific wage expectations during our interview process.
Location:
Remote eligible locations (Canada): Quebec Province
About us:
With our projects, we're exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that become a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is a remote-choice studio. Remote work is approved in these locations: Canada - British Columbia Province and Quebec Province. Prospective employees outside these locations are welcome to apply—offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion.