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Contract Character Artist

Mob Entertainment, Oregon, WI, USA

Pay: 60.000 - 80.000

Job type: Full Time


Job Description:

Concept, model, texture, and polish high-quality 3D characters for games and animated content

Collaborate with the Art Director to develop characters that fit the established visual language and tone

Create detailed character sheets, breakdowns, and reference packages for internal and external teams

Work with riggers and animators to ensure characters are built to deformation and performance specs

Iterate rapidly on designs based on feedback from leads and creative directors

Maintain consistency across the roster of characters within a project

Contribute to developing and documenting character art pipelines and best practices

Requirements:

3+ years of professional experience as a character artist in games, film, or animation

Strong portfolio demonstrating stylized and/or creature character work

Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter

Solid understanding of anatomy, form, silhouette, and color theory

Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)

Ability to give and receive constructive feedback in a collaborative environment

Strong communication skills and the ability to work in a fast-paced indie setting

Benefits:

Competitive salary commensurate with experience

Remote-friendly work environment

Health, dental, and vision benefits

Creative ownership and the chance to shape beloved characters

A tight-knit team that genuinely loves what they make

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