Description
We’re looking for a 3D Environment Artist for contract cooperation to join our AAA project (semi‑realism) - someone who can turn approved concepts into stunning, game‑ready characters, push their quality to the next level in 3D, and support the team with both artistic vision and technical expertise!
Responsibilities
Create props and modular environment kits (architecture) for level art needs;
Ensure assets follow visual direction, scale, and performance budgets;
Collaborate with level artists to ensure kits are efficient and reusable;
Maintain consistency across materials and detail levels;
Interpret concept art and asset briefs into 3D environment assets;
Create props and modular kits in Blender;
Import and set up kits and assets in the game engine;
Set up stylized, semi‑procedural materials;
Optimize and polish tasks for existing assets;
Communicate with art and design teams for visual alignment and feedback.
Qualifications
Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter). Experience with Blender is preferred;
Understanding of stylization principles in game art;
Ability to create high‑quality, optimized assets for real‑time environments;
Understanding of modular environment design principles;
Experience with a modern game engine (Unreal, Unity, CryEngine, Lumberyard etc);
Ability to communicate with people of different culture background;
Ability to digest the feedback and find most important points;
Ability to manage time effectively and meet deadlines;
Open‑mindedness and willingness to learn new tools and workflows;
Proactive and problem‑solving oriented mindset;
Good English (at least B1 - spoken and written) for day‑to‑day team/customer communication.
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Senior 3D Environment Artist
Impleo, New York, NY, USA
Pay: 60.000 - 80.000
Job type: Contract