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Game Designer (GoDot) | Remote

Crossing Hurdles, New York, NY, USA

Pay: $50-$120/hr

Job type: Full Time


Position:

Godot Game Engine Expert

Type:

Expert Role

Compensation:

$50 - $120/hour

Location:

Remote

Commitment:

10–40 hours/week

Role Responsibilities

Design, implement, and optimize gameplay systems and features using the Godot Game Engine

Collaborate closely with designers, artists, and other developers to deliver polished and engaging player experiences

Architect and maintain clean, scalable, and well-documented codebases

Troubleshoot and resolve complex technical issues throughout the development lifecycle

Contribute to the evaluation and selection of technical solutions and tools related to the Godot ecosystem

Mentor and support team members in best practices, Godot workflows, and robust coding standards

Participate actively in sprint planning, code reviews, and quality assurance processes

Requirements

Deep expertise with the Godot Game Engine (GDScript, C#, or VisualScript)

Track record of shipping commercial or high-quality independent titles using Godot

Strong understanding of 2D/3D game development pipelines, asset integration, and performance optimization

Ability to communicate complex technical concepts clearly in written and verbal form

Experience collaborating in a remote, distributed team environment

Solid problem-solving abilities and passion for learning new technologiesAbility to produce clean, maintainable, and efficient code

Experience contributing to open-source Godot projects or plugins

Background in gameplay, UI/UX, or multiplayer networking systems

Exposure to agile development methodologies and tools

Application Process (Takes 20 Mins)

Upload resume

Interview (15 min)

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