We are looking for a talented and experienced
Senior Character Animator
to bring high-quality, responsive, and emotionally engaging character performances to life in our project.
Requirements:
5+ years of experience as a Character Animator in game development
Experience shipping at least one game title
Strong portfolio / demo reel demonstrating gameplay animation
Excellent understanding of body mechanics, weight, timing, and performance
Experience creating combat and locomotion systems
Proficiency in Autodesk Maya
Strong understanding of animation for real-time gameplay
Experience working with animation blueprints
Ability to work closely with designers to refine gameplay feel
Responsibilities:
Create high-quality keyframe animations for player characters and NPCs
Produce combat, locomotion, cinematic, and gameplay-driven animations
Collaborate with Design to ensure responsiveness and gameplay clarity
Work closely with Technical Animators and Engineers to implement animations in Unreal Engine
Participate in motion capture cleanup and refinement (if applicable)
Maintain consistency with the project’s visual and animation direction
Provide feedback and mentorship to other animators
Help define animation pipelines and best practices
Would be a plus:
Experience with motion capture workflows and cleanup
Experience with root motion and in-place animation systems
Experience with Unreal Engine 5 features
Knowledge of Control Rig in Unreal
Experience with facial animation
Understanding of technical constraints and performance optimization
Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)
What we offer:
Working within a team with well-established pipelines;
Close collaboration with art and technical departments;
Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Comfortable Office Location and the ability to work remotely;
Advanced training: compensation of 50% of the cost of training courses, and video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Community of people who understand your game passion.
ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.
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Character Animator
Pingle Studio Ltd, Kief, ND, USA
Pay: 60.000 - 80.000
Job type: Full Time