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Character Animator

Pingle Studio Ltd, Kief, ND, USA

Pay: 60.000 - 80.000

Job type: Full Time


We are looking for a talented and experienced

Senior Character Animator

to bring high-quality, responsive, and emotionally engaging character performances to life in our project.

Requirements:

5+ years of experience as a Character Animator in game development

Experience shipping at least one game title

Strong portfolio / demo reel demonstrating gameplay animation

Excellent understanding of body mechanics, weight, timing, and performance

Experience creating combat and locomotion systems

Proficiency in Autodesk Maya

Strong understanding of animation for real-time gameplay

Experience working with animation blueprints

Ability to work closely with designers to refine gameplay feel

Responsibilities:

Create high-quality keyframe animations for player characters and NPCs

Produce combat, locomotion, cinematic, and gameplay-driven animations

Collaborate with Design to ensure responsiveness and gameplay clarity

Work closely with Technical Animators and Engineers to implement animations in Unreal Engine

Participate in motion capture cleanup and refinement (if applicable)

Maintain consistency with the project’s visual and animation direction

Provide feedback and mentorship to other animators

Help define animation pipelines and best practices

Would be a plus:

Experience with motion capture workflows and cleanup

Experience with root motion and in-place animation systems

Experience with Unreal Engine 5 features

Knowledge of Control Rig in Unreal

Experience with facial animation

Understanding of technical constraints and performance optimization

Experience implementing animations in Unreal Engine (state machines, blend spaces, montages)

What we offer:

Working within a team with well-established pipelines;

Close collaboration with art and technical departments;

Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);

Fast hiring and clear process;

20 Paid Vacation Days;

10 Paid Sick Leave Days;

Regular salary reviews;

Personal Development Plan for clear growing of skills;

Comfortable Office Location and the ability to work remotely;

Advanced training: compensation of 50% of the cost of training courses, and video courses;

Career Path and Mentorship Program;

Referral internal Program: Active Program with Great Bonuses;

Community of people who understand your game passion.

ATTENTION : Pingle Studio DOES NOT HIRE from the Russian Federation.

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