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Audio Software Engineer

iRacing Motorsport Simulations, LLC., New York, NY, USA

Pay: 80.000 - 100.000

Job type: Full Time


iRacing.com Motorsport Simulations, LLC, the world’s leading and most authentic PC-based racing simulation is seeking an Audio Software Engineer with a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support to join our team.
The Position

As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. As a technical sound designer, you will collaborate with recording artists and sound designers providing authoring tools and supporting the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. As an audio programmer you will work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system. At iRacing, we understand that audio compensates for the senses that are not stimulated when racing virtually, so you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. We understand the unique benefits that audio immersion provides and consider it as important as graphical immersion. Our candidate should have a passion for audio, gaming, programming, and simulation.
Qualifications

5+ years professional C++ programming experience
Experience developing and integrating sound engines in the gaming or simulation industries.
Experience integrating with audio middlewares and system APIs.
BS in computer science, or equivalent experience
Preferred skills

3+ years professional Python experience in high performance applications (Cython)
Experience with Digital Signal Processing, Acoustics, and Linear Systems e.g. filter design, granular synthesis, convolution, transfer functions, system identification and modeling
Experience with spatial audio e.g. object-based rendering, wave propagation, occlusion, early reflections, reverberation, ambisonics, near field effects
Experience with digital communication and protocols including data formats, speech processing, and psycho acoustics
Knowledge of audio engineering and sound design
Interest in motorsports and cars
Passion for gaming or simulation
Experience collaborating in a team with diverse skills and backgrounds.
Benefits & Compensation:

In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.
Benefits Include:

Health, dental, vision, and life insurance
401(k) and discretionary employer match
Paid time off (vacation, personal, sick, and holidays)
Location, Working Conditions, & Eligibility:

This position is a full time remote within the United States.
Candidates must be legally authorized to work in the United States at the time of application.
We are unable to sponsor visas, or work permits for this role.

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