Our 3D pipeline includes
internal tools, scripts, and automation
that handle tasks such as asset validation, scene preparation, and rendering. Artists are expected to work within these systems and follow the technical standards they enforce, allowing the team to produce consistent results at scale.
You don’t need to be a developer, but you should be comfortable working in a
tool-driven production environment
where parts of the workflow are automated and governed by defined rules.
Team & Support Structure
This role is part of a collaborative, well-supported 3D team. The 3D Artist works closely with a
3D Lead , who provides regular reviews, technical guidance, and feedback on models and materials to ensure consistency and quality.
A
manager
supports task planning, priorities, and timelines so the artist always has clear direction and realistic expectations. Structured onboarding is provided, including
documented guidelines, reference scenes, and established model and material libraries , so new team members can ramp up quickly and confidently within the pipeline.
Core Responsibilities
Create and maintain production-ready 3D models using 3ds Max
Render assets using V-Ray, following defined lighting and render standards
Reuse and adapt existing model and material libraries whenever possible to maintain consistency and efficiency
Model new products at a high level of accuracy from:
Technical drawings
Product specifications and reference imagery
Create high-quality, physically accurate materials when new materials are required
Apply materials using existing libraries before creating new ones
Ensure assets follow established standards for:
Naming conventions
Scale, pivots, and hierarchy
Prepare assets for production and automated rendering workflows
Perform self-QA to ensure assets meet quality and technical requirements before submission
Required Skills & Experience
3ds Max (required)
2–5+ years of professional 3D modeling experience
Experience with product visualization, preferably furniture or home goods
Strong understanding of:
Clean, optimized topology
Modular and reusable modeling practices
UV mapping and texture workflows
Physically based materials and lighting
Ability to accurately interpret drawings, specs, and technical documentation
Exceptional attention to detail and consistency
Proven ability to follow and maintain structured production workflows
Nice-to-Have Experience
Experience working with large asset libraries
Familiarity with batch or automated rendering pipelines
Experience supporting new product launches
Understanding of real-world materials and manufacturing constraints
Experience collaborating with technical, operations, or pipeline teams
What This Role Is (and Is Not)
This role is:
Production-focused and process-driven
Built around accuracy, consistency, and scale
A mix of asset reuse and high-quality new asset creation
This role is not:
Concept or exploratory modeling
Loose or unstructured artistic workflows
What Success Looks Like
Assets integrate seamlessly into existing libraries and pipelines
Minimal revisions due to strong upfront accuracy
Efficient reuse of models and materials where applicable
High-quality models and materials delivered for new product launches
Consistent, predictable outputs that support downstream teams
About the Role
We are seeking a skilled 3D Artist to support our in-house product visualization pipeline. This role requires a strong balance of technical precision, attention to detail, and production discipline, with the ability to work efficiently within an established workflow while contributing high-quality assets for new product launches.
The ideal candidate is comfortable following structured processes, reusing existing assets intelligently, and producing accurate, production-ready models and materials from detailed product specifications.
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Havenly is hiring: 3D Artist in New York
Havenly · New York, NY, USA ·
- Job type:
- Full Time