Mediabistro logo
job logo

Havenly is hiring: 3D Artist in New York

Havenly · New York, NY, USA ·

Job type:
Full Time

Our 3D pipeline includes

internal tools, scripts, and automation

that handle tasks such as asset validation, scene preparation, and rendering. Artists are expected to work within these systems and follow the technical standards they enforce, allowing the team to produce consistent results at scale.

You don’t need to be a developer, but you should be comfortable working in a

tool-driven production environment

where parts of the workflow are automated and governed by defined rules.

Team & Support Structure
This role is part of a collaborative, well-supported 3D team. The 3D Artist works closely with a

3D Lead , who provides regular reviews, technical guidance, and feedback on models and materials to ensure consistency and quality.

A

manager

supports task planning, priorities, and timelines so the artist always has clear direction and realistic expectations. Structured onboarding is provided, including

documented guidelines, reference scenes, and established model and material libraries , so new team members can ramp up quickly and confidently within the pipeline.

Core Responsibilities

Create and maintain production-ready 3D models using 3ds Max

Render assets using V-Ray, following defined lighting and render standards

Reuse and adapt existing model and material libraries whenever possible to maintain consistency and efficiency

Model new products at a high level of accuracy from:

Technical drawings

Product specifications and reference imagery

Create high-quality, physically accurate materials when new materials are required

Apply materials using existing libraries before creating new ones

Ensure assets follow established standards for:

Naming conventions

Scale, pivots, and hierarchy

Prepare assets for production and automated rendering workflows

Perform self-QA to ensure assets meet quality and technical requirements before submission

Required Skills & Experience

3ds Max (required)

2–5+ years of professional 3D modeling experience

Experience with product visualization, preferably furniture or home goods

Strong understanding of:

Clean, optimized topology

Modular and reusable modeling practices

UV mapping and texture workflows

Physically based materials and lighting

Ability to accurately interpret drawings, specs, and technical documentation

Exceptional attention to detail and consistency

Proven ability to follow and maintain structured production workflows

Nice-to-Have Experience

Experience working with large asset libraries

Familiarity with batch or automated rendering pipelines

Experience supporting new product launches

Understanding of real-world materials and manufacturing constraints

Experience collaborating with technical, operations, or pipeline teams

What This Role Is (and Is Not)
This role is:

Production-focused and process-driven

Built around accuracy, consistency, and scale

A mix of asset reuse and high-quality new asset creation

This role is not:

Concept or exploratory modeling

Loose or unstructured artistic workflows

What Success Looks Like

Assets integrate seamlessly into existing libraries and pipelines

Minimal revisions due to strong upfront accuracy

Efficient reuse of models and materials where applicable

High-quality models and materials delivered for new product launches

Consistent, predictable outputs that support downstream teams

About the Role
We are seeking a skilled 3D Artist to support our in-house product visualization pipeline. This role requires a strong balance of technical precision, attention to detail, and production discipline, with the ability to work efficiently within an established workflow while contributing high-quality assets for new product launches.

The ideal candidate is comfortable following structured processes, reusing existing assets intelligently, and producing accurate, production-ready models and materials from detailed product specifications.

#J-18808-Ljbffr