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Mobile Rendering Engineer: Elevate Mobile Gameplay

Playingmobile, New Bremen, OH, USA

Pay: 80.000 - 100.000

Job type: Full Time


HandyGames™ operates as an international indie game and premium mobile game publisher and developer.
Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Mobile Rendering Engineer (f/m/d) for our headquarters in Giebelstadt/Germany (on-site only).
We are now looking for a Mobile Rendering Engineer (f/m/d) with technical know-how for our growing portfolio of high-quality mobile games. Work closely with our art, design, and programming teams to take mobile gaming to the next level. Within the game project, you will mainly work with Unity, Unreal Engine and custom engines.
Analyze and optimize PC and console games for mobile platforms.
Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets.
Evaluate potential projects for technical feasibility.
Create and enhance tools for benchmarking, analysis, and optimization.
Nice conditions at HandyGames™

40 hours per week
Flexible working hours and 30 days of vacation
A short and quick decision-making process due to flat hierarchies
The opportunity to work with a team of experienced professionals
Modern workplaces with state-of-the-art technology
On-site amenities

Team restaurant
In-house gym
EV charging station
Company apartment on request
You have experience with Unity and/or Unreal Engine and/or other game engines
Confidence in working with Android/iOS is an advantage
You know the specifics and limitations of mobile GPUs or are interested in learning about them
You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
You have technical know-how in shader programming (HLSL/GLSL or similar)
You are not afraid of low-level details of a (hardware) platform
You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
You can familiarize yourself quickly and well with new projects and situations
Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
Industry experience in game development is a plus
You have an excellent command of written and spoken English

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