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Specialist, Immersive Media & Learning Technologies

Yavapai College, Prescott, AZ, USA

Pay: $53,622-$69,701/yr

Job type: Part Time


Salary:

$53,622.40 - $69,700.80 Annually
Location :

Prescott Campus, Prescott, AZ
Job Type:

Full Time
Job Number:

2026-00076
Department:

Library - Prescott
Opening Date:

03/04/2026

Description of Position
***Initial Review Date: 03/26/2026***

The Specialist, Immersive Media & Learning Technologies serves as the primary technical expert and student support specialist for cutting-edge learning spaces and multimedia production spaces. This position provides hands-on support to students, faculty, and the community, develops engaging media content, and explores emerging technologies to enhance experiential learning across the Immersive Theater, VR lab, development studio, and multimedia production environments. The Specialist works collaboratively with the Library and Tutoring Information Technology Specialist, Teaching & Learning Services staff, and the part-time Immersive Technology & Marketing staff member, and exercises independent judgment in daily operations while consulting with the Director on strategic decisions, technology investments, and initiatives that require alignment with departmental priorities.

Key Responsibilities:

Immersive Media Operations & Student Support (30%)

Provide hands-on technical support for immersive theater, VR lab, and development studio during classes and open lab hours
Conduct one-on-one student appointments to support individual projects and skill development
Supervise and mentor student workers supporting immersive technology spaces and media production activities
Troubleshoot hardware and software issues for immersive technology equipment and production tools in collaboration with the Library & Tutoring Information Technology Specialist
Instructional Design & Training (25%)

Design and develop custom immersive learning experiences in collaboration with faculty and Instructional Designers, including VR/AR experiences, interactive installations, game-based learning modules, and 360-degree video experiences
Deliver engaging demonstrations, workshops, and microcredentials, on immersive technologies, VR/AR applications, and creative production tools for students and faculty
Provide training and ongoing support to library, tutoring, and TLS staff on immersive technologies to enable Tier 1 support across departments
Collaborate with faculty to integrate immersive technologies into curriculum and course assignments
Create user guides, tutorials, and documentation for immersive media resources
Media Production & Content Creation (25%)

Design and produce promotional media, sizzle reels, and short-form video content to showcase department programs and student work
Develop and maintain content for digital signage systems in CLI spaces in collaboration with the Immersive Technology & Marketing staff member
Capture and edit photo, video, and 360-degree content for archival and promotional purposes
Design visual assets using industry-standard tools such as Adobe Creative Suite, Blender, and Unity.
Support student media production projects through technical guidance and quality control
Maintain organized digital asset library and media archive
Technology Research & Innovation (20%)

Research and evaluate emerging technologies in VR/AR, immersive media, AI, and experiential learning
Recommend new tools, software, and equipment to enhance immersive learning experiences
Pilot innovative technologies and create proof-of-concept demonstrations for stakeholder review
Stay current with industry trends in game engines, new media, 3D modeling, photogrammetry, and interactive design
Explore creative coding and real-time visual programming tools (TouchDesigner etc.)
Develop interactive experiences and prototypes for installation in immersive spaces
Attend professional development opportunities, conferences, and training to advance technical expertise
Share knowledge and best practices through presentations to campus community
Minimum Expectations & Requirements

Associates degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or related field, or equivalent combination of education and relevant professional experience.
Two years of related experience or equivalent combination of education and relevant professional experience.
Demonstrated experience with video production, editing, and post-production workflows
Proficiency with at least one professional video editing platform (Adobe Premiere Pro, DaVinci Resolve, Final Cut Pro)
Proficiency with Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro)
Strong technical troubleshooting skills and ability to learn new software and hardware quickly
Excellent customer service skills with ability to work effectively with diverse student populations
Strong written and verbal communication skills with ability to explain complex technical concepts clearly
Ability to supervise and mentor student workers
Comfortable with public speaking, delivering workshops, and providing one-on-one instruction
Ability to work independently and manage multiple projects with minimal supervision
Creative problem-solving skills and enthusiasm for experimentation with new technologies
Flexibility and adaptability in a dynamic, fast-paced technology environment
Responsive and reliable in monitoring and replying to communications across all channels during business hours
Maintains regular, punctual attendance and professional reliability
Ability to create and appear in instructional videos, promotional materials, and social media content to support outreach and student engagement initiatives
Ability to be in a VR headset for an extended time
Ability to travel between campus locations as needed
Preferred Skills & Abilities

Bachelor's degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or related field
Experience with immersive technologies including VR headsets, AR applications, or projection mapping
Experience with 3D modeling and animation software (Blender, Maya, Cinema 4D)
Knowledge of game engines (Unity, Unreal Engine) and interactive development
Familiarity with photogrammetry workflows and 3D scanning technologies
Experience with real-time visual programming tools (TouchDesigner, Max/MSP, Processing)
Background in motion graphics, animation, or visual effects
Understanding of audio production and sound design principles
Experience working in educational settings or supporting student learning
Portfolio demonstrating creative and technical work in immersive media or digital content creation
Familiarity with AI tools for creative production and content generation
Essential Functions

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and competencies listed represent the required knowledge, skill, and ability. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Physical Demands
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

While performing the duties of this job, the employee is regularly required to sit and talk or hear. The employee must frequently use hands to finger, handle, or feel. The employee is occasionally required to stand, walk, and reach with hands and arms. In addition, the employee must frequently lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds. Specific vision abilities required by this job include close vision and the ability to adjust focus.

Work Environment
The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions. The noise level in the work environment is usually quiet.
Yavapai College

offers its full-time employees a comprehensive benefit package:

HEALTH/LIFE BENEFITS

Medical/Dental/Vision Insurance:

College's partial payment of premiums toward medical with pharmacy and/or dental plan options picked by employees for themselves (and eligible dependents)
Flexible Spending Accounts:

Pre-tax pay deductions to use for eligible medical or dependent daycare costs
Employee Assistance Program (EAP):

Counseling and referral services for employees and their immediate families for depression, stress, family/marital conflict, and alcohol/drug issues
Vision:

Provides an amount per plan year for eligible expenses such as vision exams, lenses, frames, prescription sunglasses, and contact lenses
Life Insurance:

The College provides Basic Life Insurance coverage at twice of the employee's annual salary. Dependents have automatic coverage of $2,000/spouse and $1,000/per child if enrolled in medical plan.
Voluntary Individual And Family Term Life Insurance:

Additional term life insurance coverage available for employee, spouse and children.
Other Insurance Coverage:

Short Term and Long Term Disability (replacement income insurance), and Workers' Compensation (compensation, medical expenses and death benefits for on-the-job injuries or occupational diseases)
RETIREMENT BENEFITS

Retirement Benefits:

Arizona State Retirement System or Optional Retirement Plan, and Social Security (which provides a basic retirement annuity based on age and years of contribution)
Tax Deferred Annuities:

Employees' contributions to designated tax-deferred annuities
Unemployment Compensation:

Employees who are laid off or terminated may receive benefits in covered wages meet requirements
LEAVE BENEFITS

Vacation :

15 days of Vacation leave annually.

NOTE:

For employees who work an amount of contractual days, there will be no earned vacation.
Sick Leave:

12 days sick leave annually.

NOTE:

Employees working less than full time or an amount of contractual days will receive a proration of sick leave.
Personal Leave:

Use of up to three personal leave days per year which are charged against accumulated sick leave to take care of items of personal business
Other Leave:

Bereavement leave, Civic Duty Leave (Jury duty, active military duty, military training), and Family Medical Leave Act (FMLA)
Holidays:

24 days during the year as paid holidays for full-time employees which include Independence Day, Labor Day, Veteran's Day, 3 days at Thanksgiving, 10 days at Winter/year-end break, Martin Luther King Day, Spring Break, Memorial Day, and Juneteenth.
OTHER BENEFITS

Breaking Bread:

32 meal swipes for use at the Prescott Campus Eatery. All Other Campuses and Sites receive a $140 credit each semester (fall and spring) to be used at the Open Market on campus/center
Spanish Interpreter Incentive Program:

Employees interested in additional compensation for their Spanish speaking skills agree to assist YC by attending two recruiting events and being available for Spanish Interpretation needs as they arise. Compensation is added to the employee's regular pay at the rate of $175 per month. Employees that are interested in participating let your HR Business Partner know, so they can schedule you for the ACTFL language proficiency test at the YC testing center.
Direct Deposit:

Paychecks deposited directly into the employee's bank account(s)
Tuition Waiver:

Eligible Full-time Faculty and Staff, their legally married spouse, and eligible dependents may enroll in a partial or full program of coursework without payment of tuition, exceptions may be lab fees and market-based additional fees
Sabbatical:

Faculty, professional, and administrative staff may apply for compensated leave of up to a year after six years of continuous service
Professional Development Opportunities
Additional Benefits and Services:

Local community discounts to faculty and staff, computer loan program, mail and notary service.

01

Do you have an Associate's degree in Media Production, Digital Arts, Game Design, Computer Science, Educational Technology, or a related field?

Yes
No
Equivalent combination of education and relevant professional experience

02

Do you have two years of related experience or an equivalent combination of education and relevant professional experience?

Yes
No
Equivalent combination of education and relevant professional experience

Required Question