Responsibilities
Collaborate closely with the Art Director and other stakeholders to deliver high‑quality character assets;
Iterate on feedback from the Art Director/ stakeholders and refine assets to final quality;
Contribute to art‑team meetings with constructive input and support;
Model, sculpt and texture realistic clothing, facial features and hairstyles.
Qualifications
Realistic clothing creation skills (Marvelous Designer,ZBrush, any 3D package, UV tiling, baking, SubstancePainter);
Realistic hair creation skills (xGen/manual cards, CGCurve workflows) - nice-to-have;
Experience with Unreal Engine 5;
Expert knowledge of several major 3D &2D packages (3dsMaxorMaya, ZBrush, Photoshop, Substance) and the techniques for characters, creatures and costumes;
Deep technical understanding of modern pipelines, clean topology and polished sculpts;
Proven ability to take an approved concept and push it to a refined 3D production level;
Self-motivated and diligent, with established habits of tracking their tasks and seeking answers when needed.
A team player who is comfortable with the repetitive nature of game production and willing to take on a variety of roles beyond day-to-day responsibilities when there’s a need or opportunity.
Strong communication skills, with the ability to receive, interpret, analyze, and implement direction and changes from the Art Director and other stakeholders.
At least В1 English level.
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3D Character Artist (Realistic)
Impleo, Richmond, VA, USA
Job type: Full Time