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3D Environment Artist (Sky)

That Game Company · Multiple locations · Remote ·

Job type:
Full Time

Overview

thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Sky is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. We are also working on an unannounced game, look out for it soon!

If you believe games can bring out the best in us, wed love to hear from you!

Available Positions

Environment Artist – Sky: Children of the Light

Location : Remote - US

Employment Type : Full time

Location Type : Remote

Department : Art

The award winning team behind Journey, flOw, and Flower are looking to expand their team on Sky: Children of the Light with a Generalist. This position reports to the Art team while working closely with the Design team.

Role : As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and other Environment Artists to create landscapes, spaces, and models for the world of Sky: Children of the Light. The ideal candidate understands that making an environment is more than creating beautiful content to fill spaces but is also an opportunity to tell the story behind the world players inhabit. If this sounds exciting to you, we’d love to have you join our team!

Responsibilities

Create landscapes using our own proprietary terrain system

Create models and set dress these landscapes to support the narrative

Collaborate with project leads, concept artists, and designers

Brainstorm ideas and create rapid prototypes during the concept phase

Support the rest of the art team to create 3D assets

Review and fix bugs

Must Haves

3+ years of experience in the games industry

Proficient in Autodesk Maya

Great artistic sensibility and excellent eye for design, color, lighting, composition, and attention to detail

Strong communication skills with an ability to take constructive feedback

Self-motivated and a team player

Open to learning new skills and programs

Nice to Haves

Familiarity with our games and visual style

Ability to concept

Love and affinity for video games

Ability to visualize and communicate ideas

Active and passionate Sky player

This position is available for remote work for candidates within the USA

Application

Please submit a

resume and portfolio

to be considered.

Paid Time Off, Holidays, and Two Weeks Winter Break

Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

Pet Insurance for those who need it too.

Compassionate leave for employees who needs to take care of their family members

Pre-tax wellness stipend

Pre-tax work from home stipend

Access our savings plan (401K program) with company match

Mental health resources including Headspace membership and Employee Assistance Program (EAP)

Discount portal for everyday goods and services

Employee inclusive and diversity initiatives such as Grow Together

Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $80,000 USD to $130,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.

Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

thatgamecompany takes pride in cultivating a close-knit team culture and company vision.

We believe that games should be played, shared and enjoyed by everyone. By shifting our mission and approach on what it means to create a game, we aim to nurture a welcoming environment where team members can experiment, collaborate and support each other to create truly innovative games. We value our team’s integrity, personal growth and contribution at every step.

All team members are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to grow and flourish. If you feel an affinity for our work and wish to make a meaningful contribution to our mission, we would love to hear from you.

Samantha Cruse - Game Designer

Amelia Razinha - Associate Community Manager

Dylan Faust - UI Lead

Jeremy Simpson - Staff Software Engineer

TGC Core Values

Boundless Explorer Mindset

Be an innovator in your field

Be comfortable with uncertainty and change

Work smart, less is more

Be hungry for feedback to improve

Leave an Impact

Proactively create exceptional outcomes to advance TGC’s mission

Prioritize lasting impacts that improve our global community

Do the \"Thing\" nobody else can do

Grow Together

Take initiative to fill the needs of the team

Help others to be their best by giving honest, direct, actionable feedback in a respectful manner

Maximize your impact by sharing knowledge and empowering others

Learn from failures and share your lessons

Celebrate success and recognize your peers

Players are our House Guests

Always think of our players first

Create emotional experiences that leave a positive impact on our players

Prioritize players\ safety and well-being

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