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Contract Technical Audio Designer

Mob Entertainment · New York, NY, USA ·

Job type:
Contract

Contract Technical Audio Designer

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
The Role

We're looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you'll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes.
You'll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.
What You'll Do

Implement and own in-game audio using Unreal Engine's built-in audio stack.
Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)
Build and refine tools, templates, and workflows that improve audio iteration and efficiency
Partner with engineering to integrate audio systems and solve technical challenges
Tune spatial audio, occlusion, and environmental effects for immersive gameplay
Optimize audio performance, memory usage, and scalability across platforms
Debug and troubleshoot audio issues throughout development
Help define and document best practices for audio implementation
What We're Looking For

3+ years of experience in technical sound design or audio implementation in games
Strong experience with Unreal Engine's native audio and Metasound Systems
Solid understanding of interactive audio systems and real-time implementation
Experience working closely with both creative and engineering teams
Strong troubleshooting skills and attention to detail
Ability to manage multiple priorities in a fast-paced environment
Experience with mixing for atmospheric horror projects
Nice To Have

Experience shipping at least one game title
Basic scripting or programming knowledge (Blueprints, C++, or Python)
Background in sound design, music production, or audio post-production
Experience working on horror or atmospheric games
Familiarity with console and multi-platform development constraints
Experience creating or maintaining audio pipelines
Strong Sound Design background.
The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant's experience, qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; & Seattle, WA Metropolitan Areas: $45 - $65 USD hourly
All Other U.S. Locations: $40 - $55 USD hourly
Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.