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Economic Game Designer W/M/NB

Millionvictories · New York, NY, USA · Remote ·

Pay:
€8/day
Job type:
Contract

Economic Game Designer

Your mission:
You will work on a high-scale live mobile game, with a direct impact on the game economy, player experience, and business performance. You will design and iterate on key systems (progression, resources, offers, events) in a data-driven, Live Ops environment with fast and measurable iterations.
You will join a small, agile team where your decisions have a tangible and immediate impact at scale. Your mission You play a central role in the evolution and growth of Million Lords as an Economic Game Designer. This position is at the core of the game: you design, drive, and evolve all economic systems that shape the player experience and support the game's live performance.
Your role:
Fully integrated within the team, you collaborate closely with game design, engineering, and data/BI teams to design, balance, and maintain engaging systems that encourage players to invest both time and money into the game. You are involved throughout the entire production cycle, from pre-production to live operations and will notably work on :
Design, prototype, and iterate on the game's economy systems (currencies, sinks/sources, progression/experience, rewards) to drive long-term player engagement and monetization
Define and maintain the balance between free and paid content to ensure a fair, compelling, and sustainable player experience
Analyze in-game data and player behavior to evaluate the performance of the economy and business model, identify opportunities, and recommend actionable improvements
Collaborate closely with Game Designers to ensure the economy is fully aligned with core gameplay loops and player motivations
Work with Product, Live Ops, and Analytics teams to continuously optimize the economy through A/B testing and data-driven decisions
Partner with Design, UI/UX and Engineering teams to make sure the implementation of features and economic systems properly exposes the information needed to engage the player in the experience and favors monetization
What we expect:
We are looking for an experienced Economic Game Designer with at least 4 years of experience, working on high-scale free-to-play games
If you have the following skills:
Strong experience in game economy design (sources/sinks, currencies, progression balancing)
Good mastery of F2P monetization mechanics (offers, pricing, pay-to-fast balance)
Strong proficiency in Excel or Google Sheets (modeling, simulations)
KPI-driven mindset (ARPDAU, LTV, retention, conversion)
Experience with Live Ops and economy iteration (events, tuning, feature optimization)
Ability to collaborate effectively with cross-functional teams (design, data, product, engineering)
Nice to have:
Experience working on high-scale games (+10,000 daily active users)
Knowledge of SQL (data extraction and analysis)
Experience with A/B testing and experimentation methods
Then you're the right person to work with us!
Special perks:
Flexible working hours with the option of a 4.5-day week
Opportunity to become a shareholder of the company
And of course:
Lunch card: €8/day, 50% covered by the company
Access to sports equipment in the office
Training & conferences supported to help you grow
Quarterly/Monthly team lunches and a Christmas gift card
…and more!
Recruitment Process:
Interview with Isabelle, our Talent Acquisition Manager, to understand your background and walk you through the process
Interview with Kevin, our Associate Game Director to align expectations and explore how you could collaborate
Interview with Franck, our LiveOps Director and your future manager, to discuss your technical approach, your problem-solving skills, and your management style. The discussion will be based on a design test you've prepared, an opportunity for a truly constructive exchange
Interview with Sylvain, our Executive Producer to help you understand the team's workflow
Meeting with Benoît/Céline, our Co-founders
Contract: Full-time position based in Lyon with up to 3 days of remote work per week, or remote within France with regular on-site visits (3 days per month in Lyon)
Start date: As soon as possible