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Instructor or Assistant Professor of Game Design

DiversityJobs · Fairfax, VA, USA ·

Job type:
Full Time

Instructor or Assistant Professor of Game Design

10003050

Fairfax, VA

Instructional Faculty

Opening on: Aug 29 2025

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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: N/A - I/R Faculty

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

1. Offers undergraduate game design courses leading to a BFA in Computer Game Design;
2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and
3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

Teaches undergraduate Game Design, 3D Modeling, and Animation courses;

Helps develop this future track in the Computer Game Design Program; and

Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

Bachelor's degree in related field;

5+ years experience in Game Design or related industry, or Master's degree in related field;

Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;

Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;

Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;

Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;

Knowledge of 3D Modeling and animation software utilized in the industry;

Knowledge of workflow in multi-platform game production and publication;

Excellent interpersonal and presentation skills;

Proven critical thinking, problem-solving, and judgment skills;

Ability to successfully interact with the industry business and governmental communities;

Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and

Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

Master's degree in related field;

5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and

Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.

Posting Open Date: August 29, 2025

For Full Consideration, Apply by: September 12, 2025

Open Until Filled: Yes