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Technical Artist Character

AGBO · Los Angeles, CA, USA ·

Pay:
$90,000-$110,000/yr
Job type:
Full Time

About the Company
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

Position Summary
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters – from high‑resolution sculpts through fully rigged characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities

Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration

Diagnose and resolve character‑related technical issues

Author character shaders and skin subsurface scattering, hair, eye shaders, cloth, and layered material blending

Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization

Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers

Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine

Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations

Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability

Interface with internal artist teams and codevelopers to maintain milestone cadences

Perform all other duties as assigned

Qualifications & Skills

3‑5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media; experience shipping AAA is preferred

Deep knowledge and experience working in Unreal Engine 5 – Skeletal Mesh, Control Rig, Groom, Physical Assets

Expert‑level Maya skills – rigging, skinning, deformers, and Python/MEL scripting

HLSL shader authoring experience focused on skin, hair, and other character materials

Deep understanding of PBR texturing for character

Experience with facial rigging, blend shapes, and FACS‑based setups

Ability to profile and optimize GPU skinning and character rendering costs

Additional Information

This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered

Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000–$110,000 annually. Actual offers will be determined based on experience and local market data for the geographic area.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E‑Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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