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Technical Artist, Environment Job at Agbo in Los Angeles

Agbo · Multiple locations ·

Pay:
$90,000-$110,000/yr
Job type:
Full Time

Position Summary


AGBO is looking for a Technical Artist, Environment to bridge the gap between our World‑building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered.


Key Responsibilities



  • Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization

  • Build Editor Utility Widgets, Blueprints, and Python scripts that improve world‑building efficiency

  • Author and manage world‑building shaders; Own terrain blending materials, procedural surface layering, weathering systems, and landscape material functions

  • Set and enforce technical budgets for polycount, draw call, texture memory, and streaming thresholds across environment asset categories

  • Collaborate and partner with level designers to ensure gameplay‑critical geometry meets collision, navigation, and performance requirements

  • Integrate Unreal’s Procedural Content Generation framework into production pipelines

  • Profile and debug environment performance using Unreal Insights, RenderDoc, and platform‑specific profilers to identify and resolve bottlenecks

  • Review work deliver technical feedback and develop internal documentation and best‑practices guides

  • Interface with internal artist teams and codevelopers to maintain milestone cadences

  • Perform all other duties as assigned


Qualifications & Skills



  • 3-5 years of professional experience as a Technical Artist in games/interactive media. Experience working on and shipping AAA games.

  • Deep knowledge and experience working in Unreal Engine 5 – World Partition, Nanite, Lumen, PCG

  • Strong Python and Blueprint scripting; MEL / MaxScript is a bonus

  • Experience with terrain and landscape systems at scale

  • Experience in Houdini for procedural asset and scatter tooling

  • Demonstrated understanding of PBR workflows, texture compression and LOD pipelines

  • Ability to read and communicate GPU performance data clearly


Additional Information



  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.

  • Candidates must be legally authorized to work in the U.S.


The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate’s geographic area and may vary from the stated range.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.


AGBO participates in E-Verify - English | Spanish


The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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