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Virtual Producer is hiring: Immersive Technical Animator Tooling & Pipelines Exp

Virtual Producer · San Francisco, CA, USA ·

Pay:
$101,300-$126,600/yr
Job type:
Full Time

Job Summary
We are looking for a Technical Animator who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

ILM Immersive Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems. These systems will range from gameplay movement to menu functionality, to facial animation setup. You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them. The ability to work well alone as well as with others is crucial to this role.

What You’ll Do

Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems

Author and maintain various animation tools

Establish workflow processes to setup our world‑class Animators for success

Create and provide support for animation rigs in Maya and Unreal Engine

Partner with artists to help create characters, weapons and props that meet technical and animation requirements

Help problem‑solve in‑game animation implementation issues

Develop new techniques and processes to solve animation production issues

Using various scripting languages (e.g. Python), you will create and maintain animation related tools

Research latest applicable technologies and 3rd party software packages

Be involved with the Motion Capture pipeline and contribute to its efficiency

What We’re Looking For

4+ years of experience in the game industry with 2+ years as a Technical Animator

Great eye for animation is a must

Excellent technical knowledge of how games work

In‑engine animation layering knowledge

Familiar with animation systems, such as: Unreal, Unity, Morpheme, Havok, etc.

Proficiency with Maya layers, trax editor, and mocap tools

Strong Scripting experience (e.g. Python, etc.)

Deep knowledge of both figure and facial anatomy

Experience with Motion Capture workflows and pipelines

Highly motivated and proactive with a focus on identifying solutions to hard problems

Bonus points for experience with character rigging, setting up physics assets, and/or the development of tools

The hiring range for this position in San Franciscois $101,300 to $126,600 per year. The basepayactually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors.A bonus and/or long‑term incentive units may be provided as part of thecompensationpackage, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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In Summary: ILM Immersive Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems . You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them . The hiring range for this position in San Francisco is $101,300 to $126,600 per year .

En Español:

Buscamos un Animator Técnico que refleje el espíritu innovador, talento creativo, excelencia en la producción, mentalidad colaborativa y pasión por contar grandes historias que define ILM Immersive. Los Animatores Técnicos Inmersivos de ILM ayudan a dar vida a los personajes identificando, creando y manteniendo sistemas de animación. Estos sistemas van desde el movimiento del juego hasta la funcionalidad del menú, hasta la configuración de la animación facial. Trabajará con el Animador Principal para identificar las necesidades, crear sistemas y herramientas, y trabajará con otros animadores e ingenieros para implementarlas. La capacidad de trabajar bien solo así como con otros es crucial para este papel. Lo que buscarás oportunidades para mejorar nuestra tubería deanimación y proporcionar soluciones a problemas técnicos de animacion Autor y mantener diferentes herramienta de producción de animaciones Establecer procesos de flujo de trabajo para desarrolladores del mundo Crear técnicas de desarrollo y diseño de guiones para ayudar a los desarrolladores a resolver varios problemas de éxito (Automatización) Python), creará y mantendrá herramientas relacionadas con la animación Investigar las últimas tecnologías aplicables y paquetes de software de terceros Participar en el pipeline Motion Capture y contribuir a su eficiencia Lo que buscamos Más de 4 años de experiencia en la industria del juego Con más de 2 años como animador técnico Un gran ojo para laanimación es una necesidad Conocimiento técnico excelente de cómo funcionan los juegos En-motor conocimientos sobre capas de animación Familiar con sistemas de animaciones, tales como: Unreal, Unity, Morpheme, Havok, etc. Proficiencia con capas mayas, trax editor, y mocap Herramientas de escritura fuerte (por ejemplo, Python, etc.)