Job Description:
Create high-quality 3D environment assets, including modular architectural kits and set dressing props
Take ownership of levels from block out through to final polish, including lighting, composition, and set dressing
Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelity
Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goals
Work within established pipelines and contribute to improving workflows and asset creation processes
Maintain a high standard of quality, consistency, and attention to detail across environments
Requirements:
4–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio)
2 + of those years being at a senior level
Strong portfolio showcasing high-quality environment art, including modular workflows and level composition
High proficiency in industry-standard tools (e.g. Unreal Engine, Maya/Max/Blender, Substance Painter/Designer)
Experience creating game-ready assets with a strong understanding of current practices (modelling for nanite, texel density, performance budgets)
Strong understanding of lighting, composition, and environmental storytelling
Ability to take ownership of work from concept/ blockout through to final in-engine implementation
Experience working collaboratively in a cross-functional game development team
Strong attention to detail and a passion for creating immersive realistic urban environments
Ability to work autonomously in a remote-first, fast-paced environment.
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Senior Environment Artist
The VOID · Oregon, WI, USA ·
- Pay:
- 80.000 - 100.000
- Job type:
- Full Time