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Digital Matte Painter

Framestore · Job, KY, USA ·

Pay:
60.000 - 80.000
Job type:
Full Time

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role
Digital Matte Painters are responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital matte paintings may also be used in a 3D environment and may be mapped onto 3D objects.

A strong understanding and sympathy for real world materials and lighting is essential. DMP artists will work closely with the Modeling and Shading departments and therefore must have a basic knowledge of the practices of each of these disciplines.

What you’ll do

Able to create photo-realistic digital matte paintings

Assist with and develop the look of a shot/sequence in liaison with the supervision team

Work alongside the production team to establish schedules and technical requirements

Work in partnership with Shader Developers, Lighting TDs and Compositors to ensure shots are delivered to the very highest standard

Work closely with the VFX Supervisor to ensure that the plates meet planned concept design requirements

Seek out and build own photographic reference material

Stay on schedule and meet set deadlines while maintaining the highest standards

Communicate regularly with Production and Leads regarding schedules and deadlines

Share techniques, reference materials and ideas with the team

Continue to become familiar with new tools, software, data and other related technology

Requirements

Previous experience in a similar role

A thorough working knowledge of Photoshop and an understanding of Nuke and Maya

Previous experience working in a Linux environment

Strong artistic skills

Experience with 2.5 D

A good understanding of the entire visual effects process

Strong knowledge of camera focal lengths, a good sense of composition and an understanding of different output requirements

Creative problem solving skills

Knowledge of 3D modeling and rendering programmes

An understanding of 2D compositing software

You might also have

A traditional arts background with an emphasis on photo-realistic work and environments

Accessibility Statement
Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

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