Blizzard Entertainment is seeking a Principal Sound Designer to craft the acoustic identity for an unannounced game. This role involves defining high-fidelity sound design and architecting scalable audio systems in collaboration with various development teams.
The ideal candidate will bring over 13 years of experience, working closely with the Audio Director to optimize audio assets and workflows. A hybrid work model is offered, along with a competitive compensation range of $119,280 to $220,700 annually.
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Principal Sound Designer: Real-Time Audio Architect
Festybay · Irvine, CA, USA ·
- Pay:
- $119,280-$220,700/yr
- Job type:
- Full Time