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Technical Artist - Talent Pool (2026 Opportunities)

Liquid Development · New York, NY, USA ·

Job type:
Full Time

Technical Artist Opportunity

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
We're building our 2026 talent pool for exceptional Technical Artists! By applying, you're not applying for a specific role today—instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are seeking a skilled Technical Artist to join our team with strong VFX asset creation. You will work as a key part of our team utilizing your knowledge to create complex art by combining geometry, materials, effects working in Unreal Engine 5. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles!
Some of the cool stuff you'll be doing:
Work with a collaborative team to mentor peers & foster skillsharing
Create complex materials for characters, weapons, environments, and large world set pieces.
Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
Establish workflows and tools for other artists to utilize when making unique assets in Unreal Engine 5.