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Senior Gameplay Networking Engineer (Bellevue)

KOMODO Co., Ltd. · Bellevue, WA, USA ·

Pay:
90.000 - 120.000
Job type:
Full Time

About KOMODO
KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware.

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!

The Opportunity
KOMODO is seeking a Senior Networking Engineer to join the team working on Nanos, the codename for a competitive PvP action game currently in development.

In this role, you will lead the design, implementation, and maintenance of the game’s networking architecture. You will ensure that multiplayer systems are responsive, stable, and optimized for fast-paced online PvP gameplay. This includes handling client-server replication, matchmaking, lag compensation, prediction systems, and networking performance optimization.

You will work closely with gameplay engineers and designers to align networking systems with gameplay mechanics and deliver a smooth, high-quality online experience. As a senior member of the team, you will provide technical leadership, define networking standards, and mentor other engineers to help grow the team’s capabilities.

A successful candidate combines deep experience in multiplayer networking with strong Unreal Engine skills, a practical understanding of latency and replication challenges, and the ability to translate design requirements into robust online systems.

Responsibilities

Lead the design, architecture, and implementation of networking systems for a multiplayer PvP game

Develop and maintain client-server replication, lag compensation, matchmaking, and prediction systems

Collaborate closely with gameplay engineers and designers to align networking with gameplay and mechanics

Optimize network performance and troubleshoot latency, synchronization, and stability issues

Define networking standards, best practices, and documentation for the engineering team

Mentor junior or mid-level engineers and contribute to technical growth of the team

Support early production by helping establish scalable multiplayer architecture

Requirements

Extensive experience in multiplayer networking for games, ideally PvP or online titles

Strong proficiency in Unreal Engine networking, including both C++ and Blueprints

Deep understanding of client-server architecture, replication, lag compensation, and prediction

Proven ability to lead architecture design and implement robust networking solutions

Experience optimizing networking for fast-paced action games

Strong collaboration and communication skills across disciplines

High proficiency in English communication

Preferred Qualifications

Experience shipping competitive or online multiplayer games

Familiarity with cross-platform networking (PC, console, Steam Deck)

Knowledge of network security and anti-cheat considerations

Experience mentoring engineers and contributing to engineering standards

Tools / Tech Stack

Unreal Engine (C++, Blueprints)

Git or equivalent version control

Benefits

Performance-based Profit Sharing

KOMODO Special Holidays ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )

15 days PTO

Full Medical, Vision, Dental

401(k)

Group Life, AD&D

Free language learning classes (Japanese, English)

Company Events

A Steam Deck will be provided to employees for their employment.

Free Games and Manga

Some benefits will be available after the completion of the probationary period.

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