Locations : Orlando, Florida, United States of America
Role ID
212934
Worker Type
Temporary Employee
Studio/Department
Work Model
Hybrid
Description & Requirements Responsibilities Work with designers, engineers and other creatives to develop the vision and innovate on compelling gameplay systems.
Implement and drive gameplay systems and/or modes from concept to ship quality.
Align and collaborate with multiple disciplines and communicate the vision of gameplay features.
Ensure a high-quality release by bug fixing, balancing, and creating a fun gameplay experience.
Pitch ideas, provide feedback and rapid iteration with the team
Quick prototype building of new features
Create robust scripting-driven implementations (logic, state machines, event flows, data setup) that are scalable and maintainable.
Requirements Worked on multiple shipped titles as a Technical Designer
Passion for crafting gameplay systems, mechanics and game modes.
Familiarity, passion and knowledge of American Football and football products.
Expertise in comprehending the game design process, specifically with game mechanics and design theory.
Experience with content-driven game engines (Unreal, Frostbite, Unity, GtkRadiant).
Ability to read and understand C++
Experience developing and in a multiplayer live service environment
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Technical Game Designer - Madden Live
Electronic Arts · Orlando, FL, USA ·
- Job type:
- Temporary