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Lightfox Games is hiring: Lead 3D Artist in Seattle

Lightfox Games · Seattle, US, USA ·

Job type:
Full Time

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.


Responsibilities



  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game\'s characters

  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP\'s visual identity

  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline

  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices

  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints

  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar

  • Lead the visual development of the game, from early concept exploration through final in-engine polish


Requirements



  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title

  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments

  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists

  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop

  • Experience with Unity and its asset pipeline

  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms

  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires

  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams


Nice to Have



  • Experience working within an established IP or licensed property

  • Experience with stylized art directions

  • Experience with environment and level art, including architectural/building assets

  • Experience leveraging AI tools in art production workflows


Compensation


US$135,000 – US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.


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