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Environment Artist - GameSim - Talent Pipeline Job at Keywords Studios in New Or

Keywords Studios · Multiple locations ·

Job type:
Full Time

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces, we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice

This posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

Environment Artist / Generalist
We are looking for an Environment Artist / Generalist with strong hands‑on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross‑studio collaboration.

Responsibilities

Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles

Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results

Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements

Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish

Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback

Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against

Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards

Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones

Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns

Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently

Document processes, best practices, feedback, and workflow guidance using tools such as Confluence, Miro, or Jira when needed

Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project

Requirements

5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real‑time production

At least one shipped game or comparable real‑time interactive project

Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly

Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency

Ability to work across different visual styles, from realistic to stylized, depending on project needs

Experience creating both individual assets and assembled environments/scenes

Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation

Professional experience with Unreal Engine

Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop

Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets

Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems

Ability to take vague or high-level direction and turn it into clear, actionable work

Comfortable collaborating with artists, leads, producers, and cross-discipline partners

Able to give and receive feedback professionally, clearly, and constructively

Strong ownership, follow-through, and problem-solving ability

Interest in growing into broader leadership responsibilities over time

Nice to Have

Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities

Experience working with outsourcing, co-development, partner studios, or external vendors

Experience collaborating with teams across different countries, cultures, and time zones

Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents

Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence

Experience helping define style guides, quality bars, workflow documentation, or art review standards

Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria

Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation

Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints

Experience with both realistic and stylized production art

Experience in multiple engines or real-time pipelines

Experience working directly with clients or helping support client-facing reviews

Portfolio Requirements

Finished 3D environments, scenes, props, or world-building examples

Examples rendered or captured in a real-time engine, preferably Unreal Engine

Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable

Examples that show your ability to work across different visual styles

Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines

Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows

If showing team-created work, please clearly explain what you personally contributed

Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide

Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve

Candidate Profile

Care about making great-looking art and making the process better for the team

Enjoy solving production problems, not just completing assigned assets

Can look at a scene or asset and identify what is working, what is not, and how to improve it

Communicate feedback in a clear, respectful, and useful manner

Help artists understand not just what to change, but why it matters

Comfortable adapting to different clients, art styles, pipelines, and project needs

Have the judgment to balance quality, speed, technical constraints, and team bandwidth

Interested in growing toward lead responsibilities while remaining hands-on in production

How To Apply

Resume + portfolio link required

An art test may be required as part of the process

Location Requirements
Eligible candidates must reside in the following U.S. states: Arizona, Connecticut, Florida, Iowa, Illinois, Massachusetts, Maine, Michigan, Minnesota, New Hampshire, Nevada, Ohio, Oregon, South Carolina, Tennessee, Texas, Virginia, Wisconsin, Montana, Alabama, Georgia, Indiana, Louisiana, North Carolina, New Jersey, Oklahoma, and Utah. Applicants must be legally authorized to work in the United States and reside in one of the above eligible states. The ideal candidate will be located in Orlando (FL), Austin (TX), or New Orleans (LA).

Salary Range
$70,000 USD to $75,000 USD

Benefits

Opportunity to work on different projects

3 weeks of accrued paid time off

Benefits package including medical, dental and vision

Sick leave

Disability coverage

Corporate holidays

401(k) retirement plan with company matching

Professional development

Snacks, drinks, ping pong, and more

Equal Opportunity Employer
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role. Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Personal Data Protection Policy
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification
This organization participates in E-Verify. Esta Organización Participa en E-Verify.

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