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Software Engineer, Game Development

Colorwave Inc · Seattle, WA, USA ·

Pay:
$166,000-$253,000/yr
Job type:
Full Time

Software Engineer

Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
About The Job

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments. Above all, Software Engineers at Anduril must embody a "Whatever It Takes" mindset—executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver high-quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.
What You'll Do
Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both low-level C++ and high-level TypeScript
Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities, integrating new data sources, user interactions, and visual features
Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
Dive deep into the engine's C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
Write clean, high-performance, and maintainable code that seamlessly blends the power of a real-time engine with the flexibility of a modern scripting environment
Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
Required Qualifications

Strong proficiency in C++ and experience working in large, performance-critical codebases (must have C++ not C#)
Professional experience in game engine development or a related field involving real-time 3D simulation
Solid experience with TypeScript for scripting, tooling, or application development
A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
Eligible to obtain and maintain an active U.S. Secret security clearance
Preferred Qualifications

Direct experience creating or working with modding communities and toolkits for games
Experience with API design and SDK development
Familiarity with 3D math and real-time rendering concepts
Experience shipping a AAA game title
US Salary Range $166,000 —$253,000 USD