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Sr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision

Apple · Sunnyvale, CA, USA ·

Pay:
150.000 - 200.000
Job type:
Full Time

Responsibilities

Architect & implement cutting‑edge graphics features and APIs that enable immersive and highly visual experiences.

Analyze and eliminate bottlenecks in the rendering pipeline, ensuring consistent frame‑rate within thermal and power constraints.

Create comprehensive test suites in partnership with QA and engineering teams, guaranteeing reliability across the ecosystem.

Lead peer reviews of architecture, API design, and code changes, fostering a culture of technical excellence.

Collaborate closely with technical artists, human‑interface designers, and cross‑Apple teams to translate creative concepts into production‑ready technology.

Lead, mentor, and coach engineers across all experience levels, fostering their technical growth and promoting a culture of quality and excellence.

Turn pioneering graphics research into production‑ready solutions that power RealityKit.

Minimum Qualifications

BS and 10 years working on 3D realtime rendering applications

Proven experience leading and managing engineering teams, including mentoring and developing engineers

Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews

High proficiency in writing safe, performant C++ code

Knowledge of the graphics pipeline, modern rendering techniques, and image processing

Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)

Ability to solve problems in 3D geometry using linear algebra

Experience with all stages of software development, from prototyping to performance optimization

Solid debugging and problem-solving skills

Outstanding teamwork and communication skills

Passionate about owning and refining features

Experience mentoring or leading cross‑functional engineering teams

Preferred Qualifications

MS or PhD in CS or related technical field

Experience developing modern day rendering pipelines in 3D engines

3D Game development experience with shipped titles

Familiarity with AR/VR rendering technologies

Experience with Technical and People Leadership across multiple projects

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