Responsibilities
Architect & implement cutting‑edge graphics features and APIs that enable immersive and highly visual experiences.
Analyze and eliminate bottlenecks in the rendering pipeline, ensuring consistent frame‑rate within thermal and power constraints.
Create comprehensive test suites in partnership with QA and engineering teams, guaranteeing reliability across the ecosystem.
Lead peer reviews of architecture, API design, and code changes, fostering a culture of technical excellence.
Collaborate closely with technical artists, human‑interface designers, and cross‑Apple teams to translate creative concepts into production‑ready technology.
Lead, mentor, and coach engineers across all experience levels, fostering their technical growth and promoting a culture of quality and excellence.
Turn pioneering graphics research into production‑ready solutions that power RealityKit.
Minimum Qualifications
BS and 10 years working on 3D realtime rendering applications
Proven experience leading and managing engineering teams, including mentoring and developing engineers
Demonstrated technical leadership, including setting technical direction, driving architectural decisions, and leading design and code reviews
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
Experience mentoring or leading cross‑functional engineering teams
Preferred Qualifications
MS or PhD in CS or related technical field
Experience developing modern day rendering pipelines in 3D engines
3D Game development experience with shipped titles
Familiarity with AR/VR rendering technologies
Experience with Technical and People Leadership across multiple projects
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Sr. AR/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision
Apple · Sunnyvale, CA, USA ·
- Pay:
- 150.000 - 200.000
- Job type:
- Full Time