Principal Visual Development Artist - Temp (SFD / Cinematics)
Blizzard is seeking a Principal Visual Development (Visdev) Artist to join its visual development team. The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required.
This role is anticipated to be a hybrid work position, with some work on-site and some work‑from‑home. The home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This role is roughly a 6‑month temporary position.
Responsibilities
Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.
Minimum Requirements
Minimum of 13+ years of extensive film/tv and/or industry experience
Proven experience creating digital art in a professional environment
Experience in graphic design, fine arts, and 2D/3D modeling
Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
Knowledge & Skills
Strong foundational skills including anatomy, color theory, composition, etc.
Familiar with the distinctive visual style of Blizzard's IPs
Incorporate 3D problem‑solving into your concept design process, including working with others’ models to modify, render, and composite them to communicate the best solutions
Create high‑quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs
Strong understanding of figure sculpting and color blending
Expert knowledge of Photoshop, Illustrator, and Z Brush
Able to understand and address requests for revisions; also, able to anticipate requests and work in a proactive manner under minimal supervision
Key Attributes
Exercise discernment in interactions with teammates and stakeholders and are trusted to represent the team with artistic and professional excellence
Self‑motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
A passion for Blizzard games and a willingness to work with others to create outstanding art
Extra Points
3D software experience, such as Blender, Maya, or 3D Studio Max
Significant experience in the Visual Development processes for animation, VFX, or gaming
Equal Opportunity Employer
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Benefits
We provide a suite of benefits that promote physical, emotional and financial well‑being for Every World – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full‑time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $119,280.00 - $220,700.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
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Principal Visual Development Artist - Temp (SFD / Cinematics)
Blizzard Entertainment · Irvine, CA, USA ·
- Pay:
- $119,280-$220,700/yr
- Job type:
- Temporary