Mediabistro logo
job logo

Faculty, Digital and Interactive Media

Daytona-State-College · Daytona Beach, FL, USA ·

Pay:
60.000 - 80.000
Job type:
Full Time

Overview

Daytona State College invites applications for a full-time faculty position in the Digital and Interactive Media Production (DIMP) program within the School of Digital Media Production (SDMP). This position focuses on interactive experience design, real-time media, and immersive technology. The successful candidate will teach across the DIMP curriculum with a primary focus on live interaction design, projection mapping, sensor-based and AI-assisted interactive systems, and performance-driven media environments.
This is a high-impact teaching role in a program that has pivoted toward the intersection of code, computation, and creative performance. You will work alongside a faculty cohort with international exhibition and production credentials, contributing to a culture of creative rigor that is uncommon at the community college level.
About the Program and School

The School of Digital Media Production is housed within the Mike Curb College of Music, Entertainment and Art and encompasses four programs: Digital and Interactive Media Production, Music Production Technology, Broadcast Television Production, and Photography. DIMP sits at the center of the school's rapidly evolving curriculum.
The DIMP program prepares students for careers in interactive media, live event production, UI/UX for experiential contexts, video, sound design, and content creation. The program commits to live interaction design and immersive technology, integrating tools such as TouchDesigner, MadMapper, VDMX6, and DaVinci Resolve into a curriculum that blends art, design, computation, and performance.
World-Class Facilities

Faculty and students work in a purpose-built environment designed to support professional-grade practice:
Three dedicated Apple Mac Labs
Lab 211: 20 iMacs running TouchDesigner, MadMapper, VDMX6, Unreal Engine, Unity, Processing, Ableton Live Suite, Adobe CC, DaVinci Resolve, and Arturia MiniLab 3 controllers
Lab 214: Mac Studios with Adobe CC, Ableton Live Suite, DaVinci Resolve Studio, 4K monitors, Ableton Push 3 controllers, MIDI controllers, and BYOD stations
Lab 216: Mac Studios with Adobe CC, DaVinci Resolve Studio, Capture One Pro, Apple Pro Apps, 4K monitors, Arturia MiniLab 3 controllers, and BYOD stations
Eight high-end digital media suites with Adobe CC, DaVinci Resolve Studio, Ableton Live Suite, and Maxon One, equipped with Apple Pro XDR and Studio Displays, 55" OLED monitors, Wacom Cintiq 27" tablets, Yamaha HS7 studio monitors, condenser microphones, Fairlight controllers, and Blackmagic Design micro panels
Scan, print, and production support lab
Multipurpose studios configurable for performance, installation, and live production
Immersive media infrastructure including Apple Vision Pros and full DaVinci Resolve pipeline
Professional stockroom with checkout access to: Blackmagic Design Cinema 6K Pro kits, cinema lenses, short-throw and outdoor laser 4K projectors, Aputure 300 and 600 light kits, Sennheiser audio kits, Atomos field monitors, Wooden Camera Pro rigs, ATEM Mini Pro and Extreme ISO switchers, and DJI Ronin gimbals
Blackmagic Design Academic Partner status, providing students with exclusive certification pathways and professional training access
Why Daytona State College

A program with infrastructure: three Apple Mac labs, eight professional media suites, and a fully stocked production gear room
Blackmagic Design Academic Partner status with certification pathways and industry access
Apple Vision Pros and a DaVinci Resolve-centered post pipeline
A curriculum focused on live interaction design with institutional support to advance in that direction
Cross-disciplinary collaboration across four programs (DIMP, Music Production Technology, Broadcast Television, Photography)
Location on the Florida coast in Daytona Beach with access to Orlando’s creative and tech industries
Rank, Salary, and Tenure

Rank:

Appointment level dependent upon qualifications and experience.
Salary:

Nine-month position. Competitive salary depending on experience. The College also provides a comprehensive benefits package.
Tenure and Promotion:

Tenure and promotion are awarded based on a college-wide committee review of the candidate’s contributions to service, pedagogy, and scholarship.
Responsibilities

Teach undergraduate courses in digital and interactive media with emphasis on live interaction design, projection mapping, and real-time media systems
Develop and deliver curriculum integrating TouchDesigner, MadMapper, VDMX6, and related real-time tools into production and performance workflows
Guide students in UI/UX for experiential and interactive contexts, including installation art, live event design, and spatial media
Mentor students across video, sound, interactive, and content creation pathways
Contribute to curriculum development, assessment, and program planning
Maintain an active creative or professional practice aligned with the program’s direction
Participate in advising, department meetings, college service, and professional development
Supervise student projects including senior capstone, internships, and independent study
Contribute to industry partnerships, community collaborations, and the school’s growing profile in immersive media
Qualifications

Master's degree in Digital Media, Interactive Design, Media Arts, New Media, Fine Arts, or a closely related field
Demonstrated experience teaching or professionally practicing in interactive media, live media systems, or experience design
Proficiency in at least one real-time media environment (TouchDesigner, MadMapper, VDMX6, or equivalent)
Evidence of creative or professional work in interactive, projection-based, or performance-driven media
Ability to teach effectively across technical and conceptual dimensions of the discipline
Preferred Qualifications

Interactive Experience Design and Live Systems

Hands-on experience designing live interaction systems using cameras as input devices for motion detection, gesture tracking, or body-based interactivity
Practical knowledge of sensor integration and physical computing using platforms such as Arduino (Uno, Mega, or equivalent microcontrollers), enabling students to connect physical sensors and actuators to visual and sonic outputs
Experience with large-scale projection mapping onto architectural surfaces, sculptural objects, or performance environments using MadMapper, Resolume, or comparable tools
Fluency in VDMX6 or similar VJ and live visual performance software within a production or event context
Experience with TouchDesigner for generative visuals, real-time data visualization, or interactive installation

AI-Assisted and Coded Interactive Experiences

Demonstrated ability to use AI tools and large language models to generate, scaffold, or assist in writing code for interactive media applications, including Python scripts, GLSL shaders, or TouchDesigner CHOP/DAT workflows
Experience prototyping or teaching AI-assisted interaction design workflows, where students use AI to accelerate technical problem-solving without bypassing conceptual understanding
Familiarity with computer vision libraries and frameworks (such as OpenCV or MediaPipe) applied to camera-based interaction, body tracking, or environmental sensing
Understanding of how emerging AI capabilities, including real-time image and gesture recognition, can be embedded into live performance and installation contexts

Production and Post-Production

Proficiency in DaVinci Resolve, including Fusion for motion graphics and compositing in support of interactive and immersive project delivery
Experience with 6K cinema camera systems in production contexts
Background in sound design, spatial audio, or Ableton Live as integrated components of interactive and performative media

Immersive and Emerging Media

Experience with spatial computing or extended reality platforms, including Apple Vision Pro, as part of creative or educational practice
Familiarity with Blackmagic Design ecosystems and workflows
Practice in or curiosity about the convergence of installation art, club visuals, architectural media, and interactive performance as a unified creative discipline

Teaching and Professional Context

College teaching experience, particularly in studio-based or production-centered environments
Active creative practice with exhibition, performance, or commercial credits demonstrating engagement with the contemporary interactive media landscape
Experience working in collaborative or interdisciplinary production environments alongside photographers, musicians, or broadcast professionals

#J-18808-Ljbffr