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3D Artist 1 Job at Marks, an sgsco company in New York

Marks, an sgsco company · New York, NY, USA ·

Job type:
Full Time

3D Artist

Primary focus:
Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products
Create photo realistic renders
Optimize digital files before sending it to client for review
Strong understanding on how to accentuate the form of the products using lights and shadows
Understanding UV sets and maps
Perform daily tasks while following 2D & 3D CGI workflows & processes
Re-topologize raw 3D models
Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders
Provide technical assistance to the team when needed
Serve as the team's Creative QC
Supporting tasks:
If needed, attend client meetings, calibration meetings and briefing
Complete any adhoc tasks as assigned by the 3D Lead
Follow company protocols with regards to job delivery and completion through MySGS
Performs other duties as assigned by the Company from time to time
Performance Management:
On-time delivery
Right-The-First-Time (RTFT)
Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist
Minimum of 85% utilization or productive hours on average
Technical Skills:
High proficiency in Blender, Autodesk Maya as secondary. High proficiency in V-Ray lights and materials/shader. Extensive knowledge of Photoshop and Illustrator CS6 or above. Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize. Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing; Knowledge in the fundamentals and basic principles of colours, lights, and shades. Understanding of a 3D production pipeline. Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces. Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way. Knowledge and fluency in other lighting software and processes. Texture painting ability a plus. Solid art background a plus. Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max.