Overview
Faculty - Non-tenure Track, Lecturer - Animation and Game Development
Salary:
Depends on Qualifications
Job Type:
FT Faculty
Job Number:
FY2606211
Closing:
8/13/2026 11:59 PM Mountain
Location:
Main Campus - Orem
Division:
VP Academic Affairs
The Department of Digital Media (www.uvu.edu/digitalmedia) invites applications for a one-year lecturer position in Animation and Game Development to begin August 2026.
The lecturer teaches in one or more of the following areas: 3D modeling and animation, 2D animation, and/or interactive game development. The faculty member attends and participates in department meetings and may serve on department committees related to their area of expertise and teaching. UVU places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives. UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply.
The department will accept all qualified applications, but is particularly interested in applicants with experience in one or more of the following: Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction.
Utah Valley University offers a comprehensive benefits package, including health insurance and retirement contributions.
Summary of Responsibilities
Instructs, manages, and supervises individuals and groups in classrooms, online, and laboratories, through demonstration, discussion, visual aids, individualized instruction, lectures, and other appropriate methods for educational delivery.
Plans, prepares, and follows an approved course of study that includes measurable objectives for each course taught. Prepares instructional materials. Evaluates student performance using appropriate testing and grading procedures.
Serves the department by attending departmental meetings and serving on department committees related to their area of expertise and teaching.
Qualifications / Licenses / Certifications
Graduation from an accredited institution with a bachelor's degree in animation and game development or a related field
Experience working on a variety of animation and/or video game development projects
College-level teaching experience or relevant industry experience
Knowledge and skill in current instructional theories, strategies, techniques, and discipline content
Preferred Qualifications
Graduation from an accredited institution with a master's degree in animation and game development, or MFA, or a related field
Experience at a major animation, visual FX, game development, or other studio
Physical Requirements
Frequent talking, hearing, sitting, walking, and standing
Frequent use of fine-hand manipulation as part of computer use
Knowledge / Skills / Abilities
Knowledge
Knowledge of animation and game development technical processes and methodologies that include modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, rendering, and final delivery
Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboarding, animating in hand-drawn and/or timeline-based modes, and compositing
Knowledge of animation and/or video game development project development processes from inception to final render
Skills
Skills in one or more of the following: character development, rigging, animating (traditional and/or timeline-based), effects animation and compositing, use of scripting languages to build customized animation and game development elements (scripting languages may include C#, MEL, and Python)
Skills within the production pipeline for animated and/or interactive game titles, from pre-visualization to asset construction, to postproduction
Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects
Excellent organizational and time management skills
Strong program coordination skills
Effective verbal and technical written communication skills
Effective interpersonal, problem-solving, and decision-making skills
Strong presentation and proposal skills
Abilities
Ability to mentor and support advanced students in the production of student-developed games and films, including capstone projects
Ability to manage and prioritize multiple tasks
Ability to work effectively with faculty, staff, students, agency administrators, and professionals within the animation and game development industry from diverse backgrounds
Ability to demonstrate sound judgment and initiative in solving problems
Ability to work independently
Ability to align with the University\'s core values (exceptional care, exceptional accountability, and exceptional results)
Ability to plan measurable objectives, prepare instructional materials, and follow an approved curriculum
Ability to assess student work and maintain and submit accurate and current plans, reports, and records involving student accountability, attendance, and performance
Ability to use a classroom learning management system, such as Canvas
Ability to relate with students and effectively teach and mentor them
EEO Statement
UVU employment decisions are made on the basis of an applicant\'s qualifications and ability to perform the job without regard to race, color, religion, national origin, sex, sexual orientation, gender identity, gender expression, age (40 and over), disability, veteran status, pregnancy, childbirth, or pregnancy-related conditions, genetic information, or other bases protected by applicable federal, state, or local law.
To apply, please visit the job posting at the following URL: https://www.schooljobs.com/careers/uvu/jobs/5410046/faculty-non-tenure-track-lecturer-animation-and-game-development
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Faculty - Non-tenure Track, Lecturer - Animation and Game Development
The Chronicle Of Higher Education, Inc. · Orem, UT, USA ·
- Pay:
- 60.000 - 75.000
- Job type:
- Full Time