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CONCEPT ARTIST

Luma Station · Englewood, FL, USA ·

Job type:
Full Time

Create character, creature, and environment concepts for game projects.
Explore visual directions through sketches, thumbnails, and iterations.
Collaborate closely with art directors, modelers, and designers.
Produce high-quality presentation sheets and callouts for production teams.
Develop visual styles that support the project's artistic vision.
Create turnarounds, expressions, and production-ready concept packages.
Responsibilities

Create character, creature, and environment concepts for game projects.
Explore visual directions through sketches, thumbnails, and iterations.
Collaborate closely with art directors, modelers, and designers.
Produce high-quality presentation sheets and callouts for production teams.
Develop visual styles that support the project's artistic vision.
Create turnarounds, expressions, and production-ready concept packages.
Requirements

Strong drawing, composition, and design fundamentals.
Experience creating characters, creatures, or environments for games.
Proficiency with Photoshop, Procreate, or equivalent tools.
Ability to iterate quickly based on feedback.
Strong visual storytelling skills.
Passion for games, animation, and world building.
Responsibilities

Create character, creature, and environment concepts for game projects.
Explore visual directions through sketches, thumbnails, and iterations.
Collaborate closely with art directors, modelers, and designers.
Produce high-quality presentation sheets and callouts for production teams.
Develop visual styles that support the project's artistic vision.
Create turnarounds, expressions, and production-ready concept packages.
Requirements

Strong drawing, composition, and design fundamentals.
Experience creating characters, creatures, or environments for games.
Proficiency with Photoshop, Procreate, or equivalent tools.
Ability to iterate quickly based on feedback.
Strong visual storytelling skills.
Passion for games, animation, and world building.
Responsibilities

Create high-quality character, creature, and environment models.
Develop clean topology suitable for animation and game engines.
Sculpt detailed assets using industry-standard workflows.
Collaborate with concept artists, riggers, and technical artists.
Create optimized game-ready assets and LODs.
Ensure assets meet artistic and technical requirements.
Requirements

Professional experience with Maya, Blender, 3ds Max, or equivalent.
Strong understanding of topology, anatomy, and proportions.
Experience with ZBrush and texturing workflows.
Knowledge of real-time game engine requirements.
Strong attention to detail and asset optimization.
Passion for creating high-quality game assets.
Responsibilities

Create high-quality character, creature, and environment models.
Develop clean topology suitable for animation and game engines.
Sculpt detailed assets using industry-standard workflows.
Collaborate with concept artists, riggers, and technical artists.
Create optimized game-ready assets and LODs.
Ensure assets meet artistic and technical requirements.
Requirements

Professional experience with Maya, Blender, 3ds Max, or equivalent.
Strong understanding of topology, anatomy, and proportions.
Experience with ZBrush and texturing workflows.
Knowledge of real-time game engine requirements.
Strong attention to detail and asset optimization.
Passion for creating high-quality game assets.
Responsibilities

Create production-ready character rigs for games and animation.
Develop IK/FK systems, deformation setups, and facial rigs.
Collaborate with modelers, animators, and technical artists.
Optimize rigs for game engines such as Unreal Engine.
Support implementation and animation pipelines.
Troubleshoot rigging and skinning issues.
Requirements

Professional experience in Maya or equivalent DCC software.
Strong understanding of anatomy and deformation.
Experience with Python scripting is a plus.
Knowledge of Unreal Engine workflows.
Strong communication and problem-solving skills.
Passion for character creation and game development.
Responsibilities

Create production-ready character rigs for games and animation.
Develop IK/FK systems, deformation setups, and facial rigs.
Collaborate with modelers, animators, and technical artists.
Optimize rigs for game engines such as Unreal Engine.
Support implementation and animation pipelines.
Troubleshoot rigging and skinning issues.
Requirements

Professional experience in Maya or equivalent DCC software.
Strong understanding of anatomy and deformation.
Experience with Python scripting is a plus.
Knowledge of Unreal Engine workflows.
Strong communication and problem-solving skills.
Passion for character creation and game development.
Responsibilities

Create high-quality gameplay and cinematic animations.
Develop believable character performances and movement.
Polish motion capture and keyframe animations.
Collaborate with designers, riggers, and implementation teams.
Create animation cycles, combat moves, emotes, and interactions.
Maintain animation quality while respecting technical constraints.
Requirements

Strong understanding of body mechanics and timing.
Experience with Maya, MotionBuilder, or equivalent software.
Knowledge of gameplay animation pipelines.
Ability to create appealing and responsive character movement.
Experience working with game engines such as Unreal Engine.
Passion for character performance and storytelling.
Responsibilities

Create high-quality gameplay and cinematic animations.
Develop believable character performances and movement.
Polish motion capture and keyframe animations.
Collaborate with designers, riggers, and implementation teams.
Create animation cycles, combat moves, emotes, and interactions.
Maintain animation quality while respecting technical constraints.
Requirements

Strong understanding of body mechanics and timing.
Experience with Maya, MotionBuilder, or equivalent software.
Knowledge of gameplay animation pipelines.
Ability to create appealing and responsive character movement.
Experience working with game engines such as Unreal Engine.
Passion for character performance and storytelling.
Responsibilities

Implement characters, animations, and assets into Unreal Engine.
Build animation state machines, blend spaces, and animation blueprints.
Configure gameplay-ready character setups and interactions.
Collaborate with artists, animators, and engineers.
Troubleshoot technical issues across the art pipeline.
Ensure assets perform correctly in-game and meet quality standards.
Requirements

Experience working in Unreal Engine.
Strong understanding of animation and character pipelines.
Knowledge of Blueprints, animation systems, and gameplay integration.
Familiarity with rigging, animation, or technical art workflows.
Strong problem-solving and debugging skills.
Passion for game development and real-time technology.
Responsibilities

Implement characters, animations, and assets into Unreal Engine.
Build animation state machines, blend spaces, and animation blueprints.
Configure gameplay-ready character setups and interactions.
Collaborate with artists, animators, and engineers.
Troubleshoot technical issues across the art pipeline.
Ensure assets perform correctly in-game and meet quality standards.
Requirements

Experience working in Unreal Engine.
Strong understanding of animation and character pipelines.
Knowledge of Blueprints, animation systems, and gameplay integration.
Familiarity with rigging, animation, or technical art workflows.
Strong problem-solving and debugging skills.
Passion for game development and real-time technology.

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