About the Role
We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.
Main Responsibilities
Create high-quality PBR textures for organic and hard-surface models
Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
Integrate and optimise textures within Unreal Engine
Develop benchmark materials using Substance Designer
Collaborate with modelers, animators, and tech artists for seamless texture integration
Mentor junior artists on texturing techniques, workflows, and best practices
Qualifications Requirements
3 to 5 years of experience in texturing for 3D models and game environments
Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
Strong understanding of PBR workflows (color, roughness, normal, specular maps)
Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
Experience with both realistic and stylised texturing styles
Familiarity with look development or shader work
Interested? Apply now and join our creative team!
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Incessantrain is hiring: Texturing Artist in Rancho Palos Verdes
Incessantrain · Rancho Palos Verdes, CA, USA ·
- Job type:
- Full Time