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Incessantrain is hiring: Texturing Artist in Rancho Palos Verdes

Incessantrain · Rancho Palos Verdes, CA, USA ·

Job type:
Full Time

About the Role
We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Main Responsibilities

Create high-quality PBR textures for organic and hard-surface models

Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer

Integrate and optimise textures within Unreal Engine

Develop benchmark materials using Substance Designer

Collaborate with modelers, animators, and tech artists for seamless texture integration

Mentor junior artists on texturing techniques, workflows, and best practices

Qualifications Requirements

3 to 5 years of experience in texturing for 3D models and game environments

Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop

Strong understanding of PBR workflows (color, roughness, normal, specular maps)

Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Nice to Have

Experience with both realistic and stylised texturing styles

Familiarity with look development or shader work

Interested? Apply now and join our creative team!

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