Blizzard Entertainment is seeking a Principal Visual Development Artist to define the cinematic look for assets, design, and illustration for an unannounced title. The role is hybrid (on-site and remote) with the home studio in Irvine, CA, and a roughly six-month temporary term.
Responsibilities include collaborating with Supervisors, Art Directors, and game teams to concept environments, props, and assets using traditional, 3D, and generative AI tools as needed.
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Principal VisDev Artist, Cinematics (6-Month Hybrid)
Blizzard Entertainment · Irvine, CA, USA ·
- Pay:
- 119.280 - 220.700
- Job type:
- Temporary