Senior Software Engineer, Immersive and Interactive Media
Innovation and creativity come from the unique perspectives of a diverse staff.
We value your perspective.
Who We Are
As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science forthe globalgoodwhile keeping up with the pace of change.Among the world’s largest science centers and New England’s most attended cultural institution, we engagenearly fivemillion people a year – at Science Park and in museums around the world, in classrooms, and online.
The Museum’s singular location connecting Boston and Cambridge puts us at the junction of some of the world’s most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned toconvene, inspire, and create meaningful experiences for all.Come join us on our mission to inspire a lifelong love of science in everyoneand living our vision for aworld where science belongs to each of us for the good of all of us.
WhatYou’llAccomplish
Immersive& InteractiveSoftware Development:
Architect,design,develop, deploy, andmaintainUnity-based immersive and interactive applications withattention to detail,quality,performance, reliability, and maintainability.
Build rapid prototypes and evolve features into production software in an iterative design and development process.
Develop andoptimizereal-time rendering, animation,UI, anddata processingsystems; profile and resolveperformancebottleneckswith theCPU,GPU,andmemory.
Integrate software with audio, video, or sensor hardware;occasionallyresearch new hardware and develop software interfaces.
Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.
Media Preparation and Asset Export:
Prepare mediaand design filesfor softwaredevelopmentby slicing graphics, convertingfileformats, andexportingcontentinto usable assets.
Collaborateand communicate effectively withcross-functionalteams,external partners, and stakeholders.
Analyze software requirements todeterminethe feasibility of a design within project timeline and budget, communicate potentialrisksand negotiate scope to stay within constraints.
Document software, tools, and templates for easy use by other developers, collaborators, or partners.
Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.
Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.
What We’re Looking For (Competencies)
Required technical skills:
Highproficiencywith C#
Working knowledge of C++
Demonstrated experience developing software with game engines (Unity, Unreal,Godot,etc.)
Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
Proficiencywith real-time 3D pipelines, shaders, andvisualeffects
Working knowledge of basic algorithms and data structures
Working knowledge of data representations (byte representationof common data types, byte serialization/deserialization, image datarepresentations, etc.)
Demonstrated experience with desktop application development on Windows
Demonstrated experience with prototyping and understanding of agile or iterativedevelopmentphilosophies.
Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
Strong understanding of version control tools (Git,BitBucket, GitHub, etc.)
Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
Working knowledge of slicing and exporting graphics
Working knowledge of converting,modifying, and exporting media files
Nice-to-have technical skills:
Demonstrated experience with any of the following:
Computer graphics
Machine learning
2D graphic design
3D computer modeling and animation
UI and UX design
Graphics APIs (OpenGL,Vulkan, DirectX, WebGL,WebGPUetc.)
Demonstratedexperience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software.
Communication:
Strong communicationskills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation.
Comfort with Ambiguity:
Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed.
Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty.
Strategic Problem Solver:
Ability toidentifychallenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms.
How We Work-Our Values
Mission-Focused: We inspire a lifelong love of science in everyone.
Audience-Driven: Everything we do begins with the people we serve.
Innovative: We are curious, take smart risks, share responsibility, and own outcomes.
Generous: We offer time and energy towards common goals.
Salary Range
$90,000 - $102,000 USD
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.
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Senior Software Engineer, Immersive and Interactive Media
Museum of Science · Boston, MA, USA ·
- Pay:
- $90,000-$102,000/yr
- Job type:
- Full Time