AGBO is seeking a Technical Artist, Character to oversee the quality and pipeline for characters from high‑res sculpts to fully rigged NPCs. You’ll work with Character Artists, Animators, Riggers and Engineers to ensure our cast moves as intended.
The role demands expertise in Unreal Engine 5, Maya rigging, and shader authoring, with a focus on performance and stability across hero and crowd characters. Location options include Los Angeles or Raleigh, NC.
#J-18808-Ljbffr

Unreal Character Technical Artist – Rigging, Shaders & Tools
AGBO · Raleigh, NC, USA ·
- Pay:
- 110.000 - 170.000
- Job type:
- Full Time