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Carbonated Inc. is hiring: Technical Artist in Los Angeles

Carbonated Inc. · Los Angeles, CA, USA ·

Job type:
Full Time

TECHNICAL ARTIST (GENERATIVE PIPELINE & ASSETS)


JOIN THE CARBONATED TEAM


!Carbonated is a passionate game studio founded in 2015 by industry veterans from companies like EA, Sony, and Zynga, and we're proud to be backed by top investors such as a16z, Bitkraft, and Com2Us


.Our culture is centered around a love for playing and creating games, and a drive to constantly experiment and innovate. At Carbonated, we collaborate to build something we're all proud of, aiming to create a company where people can thrive throughout their careers. We're looking for individuals who align with our core values



  • :Talent: You're a subject matter expert and an outstanding individual contributor

  • .Attitude: You bring positivity and dedication, willing to invest the effort to achieve great results

  • .Curiosity: You're eager to explore new ideas and technologies to create something truly innovative


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THE RO


LEWe’re building a high-octane streaming action game that redefines what’s possible on a television. As a Technical Artist (Generative Pipeline & Assets), you are the bridge between our art library and our AI level generation system


s.You’ll take charge of taking our library of 3D models (handmade and GenAI-generated) and gameplay mission tiles (enemy spawns, hostage rescues, combat zones) and repackaging them into clean, machine-readable prefab tiles that sit in a central repository for our LLM level generators to consum


e.You live at the intersection of 3D art prep and asset management — you see raw models or messy tile layouts and think: "How do I clean up these pivots, define their tile connection rules, tag them properly, and batch import them so the level generator can seamlessly use them


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