Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This role focuses on environment art, world building, and production pipelines. You will create high-quality 3D environment art across styles, collaborate with cross-studio teams, and translate client direction into actionable tasks.
Ideal candidates have 5+ years in game art, a shipped title, and strong Unreal Engine skills. A solid portfolio, proficiency with Maya/Blender, ZBrush, Substance tooling, and a production mindset
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