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Technical Producer

GAMEON! Recruiting · Tustin, CA, USA · Remote ·

Job type:
Contract

ABOUT INXILE ENTERTAINMENT

InXile Entertainment is a Microsoft game studio led by Brian Fargo. We specialize in making PC role-playing games, but also love exploring various other genres and platforms. Our studio is filled with passionate game developers who love making games and playing them!

ABOUT THE ROLE

We are seeking a skilled and motivated Technical Producer to join the Clockwork Revolution production team. In this role, you will be the production backbone for our Engineering and UI/UX disciplines - keeping complex technical workstreams organized, unblocked, and moving forward. You will partner closely with engineers and UI/UX designers and artists to coordinate day-to-day efforts across bug triage, performance and scalability, engine development, and tools development.

This is a hands-on production role that requires someone who thrives in a technical environment, communicates clearly across disciplines, and has a genuine passion for making game development run smoothly. You will report directly to the Senior Producer and be a key contributor to a team that takes great pride in crafting deeply engaging RPG experiences.

JOB DUTIES & RESPONSIBILITIES

Engineering & Technical Coordination
Serve as the dedicated producer for Engineering sub-teams, including Bug Triage, Performance/Scalability, Engine Development, and Tools Development.
Organize, coordinate, and track work across all technical areas of responsibility, ensuring alignment between teams and project goals.
Facilitate regular bug triage sessions - prioritizing, assigning, and tracking issues to resolution in collaboration with leads.
Partner with performance and scalability teams to track optimization targets, surface blockers, and communicate status to the Senior Producer.
Support engine and tools development teams by maintaining clear visibility into backlog health, priorities, and delivery timelines.
UI/UX Coordination

Work closely with the UI/UX team to coordinate feature delivery, design reviews, and integration touchpoints with Engineering.
Track UI/UX tasks and deliverables in Jira, flagging risks and ensuring cross-discipline dependencies are visible and managed.
Bridge communication between UI/UX designers and engineering implementers to reduce friction and keep work flowing.
Production & Project Management

Build and maintain clear, prioritized schedules for all teams under your purview, proactively managing risks to milestone deliverables.
Create, assign, and track tasks in Jira - ensuring tickets are well-defined, up to date, and accurately reflect team status.
Lead sprint planning sessions for your teams, including backlog grooming, sprint goal definition, and retrospectives.
Perform capacity planning for each team, accounting for planned absences, contractor availability, and shifting project priorities.
Identify and help remove development roadblocks and bottlenecks, escalating appropriately to the Senior Producer.
Communicate project status clearly and consistently to the Senior Producer and relevant stakeholders across all areas of responsibility.
Collaborate with other Producers and discipline leads to optimize cross-team workflows and development processes.
MINIMUM REQUIREMENTS

2-5 years of hands-on production experience working with internal game development teams.
Strong command of Jira for task creation, sprint management, backlog grooming, and reporting - this is a day-to-day tool for this role.
Demonstrated experience building and maintaining production schedules and tracking delivery against milestones.
Experience with sprint-based / Agile development methodologies and successfully applying them in a game or software development context.
Experience with large, AAA teams and/or distributed or remote development environments.
Excellent communicator - comfortable interfacing with engineers, designers, and leadership alike.
Strong organizational skills with a high attention to detail and the ability to manage multiple workstreams simultaneously.
Ability to effectively and constructively partner with a diverse group of personalities and working styles.
NICE TO HAVE

Technical background or prior experience working directly with engineering or QA teams (CS degree, prior QA/engineering role, or equivalent).
Familiarity with game engine workflows - especially Unreal Engine - and an understanding of how engine and tools pipelines affect content development.
Experience coordinating UI/UX teams in a game development context.
Familiarity with performance profiling and optimization pipelines.
Multiple shipped products as a producer or associate producer.
Familiarity with accessibility standards and/or user research testing processes.