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Materials Artist – Contract

Jobtailor · Bellevue, WA, USA ·

Pay:
90.000 - 120.000
Job type:
Full Time

Create high-quality PBR materials and surface treatments that support and elevate the project’s visual direction.
Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
Contribute to the development and documentation of material workflows, standards, and libraries.
Track and address material-related bugs.
Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
Balance artistic quality with performance, readability, gameplay needs, and production constraints.
Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
Requirements

3+ years of professional game development experience creating environment or prop art for shipped titles.
Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
Excellent understanding of form, composition, materials, scale, and environmental storytelling.
Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.
Experience working in Unreal Engine workflows, ideally UE5.
Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.
Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
Passion for games, world building, and creating immersive player experiences.
Core Competencies

Demonstrates expertise in creating high-quality PBR materials and environment assets using Unreal Engine 5, with a strong focus on collaboration across artistic and technical teams to enhance visual storytelling and gameplay experience.
Highest-signal resume keywords

Substance Designer Proficiency
Unreal Engine 5 Experience
High-Quality Material Creation
Collaboration With Technical Artists
Game Development Experience
ATS Optimization Keywords

Hard Skills

PBR Material Creation
Environment Asset Development
Game-Ready Asset Optimization
High-Poly to In-Game Implementation
Form and Composition Understanding
Soft Skills

Strong Collaboration Skills
Effective Communication
Constructive Criticism Reception
Industry Keywords

Game Development
Environment Art
Visual Direction
Asset Integration
Material Workflows
Tools & Technologies

Substance Designer
Maya
ZBrush
Blender
Photoshop

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