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Mundo Gamer Network is hiring: Freelance VFX Artist in Poland

Mundo Gamer Network · Poland, US, USA ·

Job type:
Contract

Our teams are fully staffed at the moment, but we’re always expanding and planning next steps. This is a Talent Pool opening for both future internal roles and project-based outsourcing. We’re looking to build relationships with talented creators today, so we can jump straight into a conversation as soon as our next hiring wave kicks off or a new outsourcing need arises.


What you will do:



  • Create particle systems in Niagara (UE5)

  • Create necessary building blocks for VFX systems:

    • textures (flipbooks, noises, tileable textures, masks)

    • materials (base materials, requested custom materials)

    • meshes (particle meshes, VATs)

    • simulations for all of the above



  • Optimize VFXs according to guidelines

  • Operate closely with programmers, designers and artists

  • Work on the software that we use in our pipeline:

    • EmberGen

    • Blender

    • Substance Designer




What you need:



  • Minimum 2 years of relevant industry experience

  • Good knowledge of Unreal Engine and Niagara

  • Rudimentary knowledge of Blueprints

  • Understanding of the basic artistic concepts (color theory, composition, pacing etc)

  • Strong communication skills

  • Intermediate Polish (B1/B2 level)

  • Intermediate English (B1/B2 level)


Bonus points for:



  • Experience in any of our preferred software

  • Passion for video games

  • Strong technical skills concerning VFX production

  • Fluent English (C1/C2 level)


We offer:



  • Salary: 10000 - 18000 PLN month on B2B contract (depending on experience and skills)

  • Flexible working hours.

  • No crunch.

  • No non-compete policy.


Submission / Portfolio Instructions:



  • CV is required.

  • Portfolio or demo reel is required.

  • Cover letter is optional.

  • Must be willing to complete an art test if requested.


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