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3D Animator / Generalist

Dimensional Thinking · Simi Valley, CA, USA ·

Job type:
Full Time

We are seeking a highly skilled 3D Animator / Generalist to create a photorealistic, mechanically accurate 3D hair extension animation asset for use in product marketing and training content.

This project will require building hair extension models entirely from scratch (no CAD references) and producing a high-quality animation that accurately demonstrates product features, application, movement, and quality.

This initial engagement will focus on one hero animation, with potential for additional work based on performance.
Key Responsibilities:

Create photorealistic 3D hair models and animation from scratch based on reference imagery and product understanding
Develop accurate hair behavior and movement, ensuring realism in flow, density, and interaction
Translate product benefits (ease of use, quality, application) into clear visual storytelling through animation
Build high-quality groomed hair systems (strands, textures, shaders) suitable for close-up commercial use
Deliver a final 3D animation asset (client team will handle final video production)
Collaborate with stakeholders to align on style, realism, and product accuracy
Iterate based on feedback to achieve production-ready polish
Required Qualifications:
4+ years of experience in 3D animation, motion, or CG generalist work in advertising, product visualization, gaming, or film
Strong portfolio showcasing:

Photorealistic rendering
Organic simulations (hair, fur, cloth, or similar)
Product-focused animation preferred

Expertise in 3D animation workflows, including modeling, texturing, lighting, and rendering
Strong understanding of animation principles, motion, and realism
Demonstrated ability to create high-fidelity assets without pre-existing CAD files
Hands-on experience with hair creation, grooming, and simulation pipelines
Proficiency in industry-standard or equivalent tools such as:

Maya (XGen) or similar grooming systems
Houdini or other simulation tools
Blender, Cinema 4D, or comparable software

Ability to:

Create strand-based or card-based hair systems
Control guide curves, density, flow, and styling for realistic outcomes
Simulate natural movement and physics-driven behavior

Experience with hair shaders, lighting, and rendering for close-up realism