3D Modeler & Texture Artist (Blender, Game Asset Creation)
The Donovan’s Venom (501c3 Nonprofit)
Department:
Interactive Media Studio (Game Development)
Location:
Remote
Position Type:
Volunteer Role
Reports To:
Video Game Art Manager / Game Development Leadership
Position Overview
The
3D Modeler & Texture Artist
is responsible for creating high-quality 3D models and textures for use in game development, including characters, environments, and props.
This role ensures that assets are visually compelling, optimized, and compatible with Unity or other game engines.
Operating at the intersection of
3D modeling, texturing, and real-time asset optimization , this role is critical to delivering immersive and visually engaging game experiences.
Key Responsibilities
3D Modeling
Create 3D models using Blender, including:
Characters
Environments
Props
Ensure models are clean, accurate, and production-ready
Texturing & Materials
Develop textures and materials for models
Apply UV mapping and texture workflows
Ensure visual consistency across assets
Game Asset Optimization
Optimize models for real-time performance, including:
Polygon count
Topology
Texture sizes
Ensure assets are efficient for game engines
Asset Integration Support
Prepare assets for use in Unity or similar engines
Ensure compatibility with:
Lighting
Shaders
Animation systems (if applicable)
Collaboration with Art & Development Teams
Work with:
Technical artists
Developers
Designers
Ensure assets meet technical and gameplay requirements
Style Consistency & Quality Control
Follow established art direction and style guides
Maintain consistency across all assets
Ensure high visual quality
Iteration & Feedback
Revise models based on feedback
Improve assets through iteration
Adapt to changing project needs
Asset Organization & Documentation
Maintain organized asset files
Follow naming conventions and workflows
Document asset requirements as needed
Problem-Solving & Constraints
Adjust assets based on:
Technical limitations
Performance requirements
Balance visual quality with efficiency
Continuous Improvement
Improve modeling and texturing techniques
Stay current with industry tools and practices
Enhance overall asset quality
Volunteer Commitment Expectations
Estimated Commitment:
10-15 hours per week
Flexible schedule
Participation in art and development meetings required
Fully remote
Minimum Qualifications
1–3 years of experience in:
3D modeling
Texturing
Strong skills in:
Blender
Understanding of:
UV mapping
Basic texturing workflows
Preferred Qualifications
Experience with:
Game asset pipelines
Unity or other game engines
Experience in collaborative or remote teams
Experience creating assets for games (indie or academic)
Core Competencies
3D Modeling
Creates accurate and clean models
Builds production-ready assets
Texturing & Materials
Develops visually compelling textures
Ensures consistency
Optimization
Balances quality and performance
Prepares assets for real-time use
Attention to Detail
Maintains quality and precision
Follows guidelines and standards
Collaboration
Works with artists and developers
Aligns assets with project needs
Adaptability
Adjusts assets based on feedback
Supports iterative development
Work Environment
Fully remote
Collaborative game development environment
Creative and production-focused workflow
Important Disclaimer
This is a volunteer position and does not constitute employment.
We are onboarding individuals who are ready to contribute immediately.
Please only apply if you are prepared to begin within the next 14 days.

3D Modeler & Texture Artist (Blender, Game Asset Creation) - Volunteer Role
The Donovan's Venom · Lithonia, GA, USA ·
- Job type:
- Full Time