Mediabistro logo
job logo

VFX Artist

Success Matcher Recruitment · San Francisco, CA, USA ·

Pay:
$150,000-$225,000/yr
Job type:
Seasonal

Visual Effects Artist

Salary:

$150,000 - $225,000 Base Salary + Competitive Equity
Location:

San Francisco, CA (Onsite)
No Relocation
No Visa Sponsorship
About Our Client

Our client operates at the high-growth intersection of gaming, fintech, and digital entertainment. Backed by top-tier venture capital firms ($65M+ raised) and currently growing over 10x year-over-year, they build category-defining real-money gaming and digital collectibles platforms. With a team featuring ex-quant traders, world-champion competitive gamers, and elite artists, they offer an environment with zero red tape, high autonomy, and massive upside.
The Opportunity

As a VFX Artist, you will own the end-to-end visual effects and animation experience for our client's flagship platform's reward and pack-opening mechanics ("rips"). You will be the first dedicated game artist at the company, setting the VFX standards, building out pipelines, and designing high-dopamine anticipation and payoff sequences across 50+ unique themes and seasonal drops.
This role comes with zero design-by-committee creative friction and offers a clear, direct trajectory into a player-coach Lead VFX role, where you will eventually build and manage your own team.
Key Responsibilities

Own the Experience:

Design, author, and animate high-impact "pack-opening" and reward VFX sequences- focusing on anticipation, escalation, and payoff.
Establish Pipelines:

Build the VFX standards, art pipelines, and workflows from the ground up as a founding artist.
Drive Art Direction:

Take complete creative ownership of in-game real-time visual effects without corporate micromanagement.
Scale the Team:

Act as an individual contributor initially, with a clear path to hire, mentor, and lead future VFX artists as the company expands.
Rapid Execution:

Ship initial key animations and establish robust processes within your first 90-180 days.
Candidate Qualifications

Strong Portfolio:

An active portfolio (ArtStation link strongly preferred) showcasing exceptional real-time mobile visual effects, reward reveals, and "game feel".
Engine Mastery:

Deep proficiency in Unity (experience with Cocos Creator is a strong plus).
VFX Toolchain:

Hands-on experience with 3D/VFX creation tools such as Houdini, Blender, and Photoshop.
Mobile Experience:

Strong background in mobile-first game art direction (studio experience at companies like Supercell, Niantic, Gameloft, or similar is highly valued).
Growth Mindset:

Ability to balance elite individual contribution with a desire to step into a leadership role as a player-coach.

#J-18808-Ljbffr