Responsibilities
Create and maintain a wide array of existing workflows and tools
Partner closely with art, engineering, user-experience, product management, and other teams to develop content in modern real-time environments
Design, manage and maintain the content pipeline from asset creation through deployment
Quickly innovate and solve issues with cross-functional teams
Ability to collaborate and iterate based on the team's evolving needs
Minimum Qualifications
Experience in game development, realtime rendering, or the tech industry
Experience with Scripting like Python, C#
Experience in character technologies
Familiarity with DCC tools such as Maya
Familiarity with game development engines such as Unity, Unreal
Experience collaborating on multi-disciplinary teams
Experience with real time asset implementation and optimization techniques
Experience communicating across team members including engineers, artists and production staff
Preferred Qualifications
Experience building tools, plug-ins and designing workflows for content production
Comprehensive understanding of how to build content for real time performance
Experience with animation system
Knowledge of emerging technologies & AI technologies
$95,000/year to $152,000/year + bonus + equity + benefits
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.
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Technical Artist Job at Meta Platforms, Inc. in Los Angeles
Meta Platforms, Inc. · Los Angeles, CA, USA ·
- Pay:
- $95,000-$152,000/yr
- Job type:
- Full Time