We're looking for a skilled 3D Modeling Artist to create production-ready models for characters, props, and environments. You'll apply advanced polygonal modeling techniques, create facial blendshapes, and collaborate closely with concept, animation, and technical art teams.
Main Responsibilities
Model simple to complex props, characters, and environments to a high standard
Create all types of blendshapes for complex facial expressions
Manage UV layouts efficiently using UDIM workflows for texture painting
Apply advanced knowledge of human and animal anatomy for accurate character modeling
Collaborate with concept artists, animators, and tech artists throughout production
Guide and review work of junior artists to maintain consistent standards
Qualifications Requirements
3-5 years of professional experience in 3D modeling (characters, props, environments)
Proficiency in polygonal subdivision modeling and sculpting tools (ZBrush, Blender, Maya)
Strong understanding of real-world proportions, scale, and anatomy
Experience with UV mapping and UDIM workflows
Bachelor's degree or equivalent in Art, Design, 3D Modeling, or related field
Nice to Have
Experience creating hard-surface and organic models
Familiarity with rigging requirements for character models
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3D Modeling Artist
Incessantrain · Rancho Palos Verdes, CA, USA ·
- Pay:
- 70.000 - 95.000
- Job type:
- Full Time